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A Disturbance in the Force
I wonder how many people think this is funny and how many people think it's just sad.


Patriot Act Game Pokes Fun at Government

By Wayne Parry
Associated Press Writer [US]
March 18th, 2006

HAMILTON, N.J.

In this send-up of "Monopoly," players don't pass "Go" and they don't go directly to jail _ they go to Guantanamo Bay.

Instead of losing cash for landing on certain squares, they lose civil liberties. And the "Mr. Monopoly" character at the center of the board is replaced by a scowling former Attorney General John Ashcroft.

"Patriot Act: The Home Version" pokes fun at "the historic abuse of governmental powers" by the recently renewed anti-terrorism law, according to its creator's Web site.

But while it may be fun, creator Michael Kabbash, a graphic artist and Arab civil rights advocate, is serious about how he feels the law has curtailed Americans' freedom.

The object of the game is not to amass the most money or real estate, but to be the last player to retain civil liberties.

"I've had people complain to me that when they play, nobody wins. They say `We're all in Guantanamo and nobody has any civil liberties left,'" he said. "I'm like `Yeah, that's the point.'"

The real Patriot Act, passed after the Sept. 11, 2001, terror attacks and renewed earlier this month, gave law enforcement new investigative and prosecutorial powers. Critics say it unacceptably impinges on civil liberties, but the government defends the law as a vital tool that has helped prevent another terror attack.

Kabbash decided to keep Ashcroft as the visual focus of the game, even though he stepped down in January 2005, because "he really is the icon that people associate with the Patriot Act."

In a nod to President Bush's prewar comments, the "Go" space in is renamed "Bring It On!" Players roll the dice to determine how many civil liberties they start out with, accumulating them from a variety of categories: U.S. citizens get 5; non-citizens 1. Whites and Asians get 5; Arabs 1. Ultra right-wingers get 6; Democrats 3 or 4.

Instead of landing on, say Oriental Avenue, players land on a color- coded spaces corresponding to the national terror alert. A player who lands on a red space loses one civil liberty, as does anyone else within five spaces. A player who lands on an orange space gets to designate another player to lose one civil liberty.

"Chance" cards are now "Homeland Security Cards," with orders such as, "FBI wants you for questioning; Lose one turn;" and "You provide the local authorities with speculative information on your next door neighbor; Collect one civil liberty from each player."

Kabbash, of Green Brook, created a few full board sets but is also distributing the game free over the Internet, with the game board and playing cards all printable. More than 2,000 copies have been downloaded since it debuted in 2004.

"I wanted it to be not only a parody but a teaching tool," said Kabbash, 38, who teaches graphics at the College of New Jersey. "This is my way of putting my political ideas forward, hoping people will wake up. There's a lot of apathy, and we have to realize that we're in a democracy, that we're all allowed to say something."

Ashcroft had no comment on the game when asked about it Saturday during a crime conference in Miami Gardens, Fla., but he laughed when told "jail" had been replaced with Guantanamo Bay. U.S. Justice Department public affairs did not immediately return a call Saturday seeking comment.

Kabbash says his next project will probably have something to do with the National Security Agency's domestic eavesdropping program. He is reasonably certain "there's a file on me somewhere."

Asked if the FBI keeps a file on Kabbash, a bureau spokesman refused to comment.

___

Associated Press Writer Jessica Gresko in Miami Gardens, Fla., contributed to this report.

On the Net:

Game: http://www.graphix4change.com/


http://www.breitbart.com/news/2006/03/18/D8GEA4PG0.html
 
I love it! I think it's hilarious. Just because the target of satire is sad, doesn't make the satire sad. But that's just me.
 
I do love this line -- "I've had people complain to me that when they play, nobody wins. They say `We're all in Guantanamo and nobody has any civil liberties left,'" he said. "I'm like `Yeah, that's the point.'"
 
What's a patriot act?


...Just kidding...

I think it's a great idea as things like that easily become discussion starters. most people just go back to sleep afterward, but it's better than nothing.
 
Yes, games are great teachers, especially for students who haven't got out of their own personal shell yet. I remember reading about a school teacher in the 1980s who devised an Apartheid Game for his history class. Basically something like 15% of the students became 'white', 20% 'colored' and 65 'black'. He then set up rules for the game. One of the rules is that the 'white' kids were the only ones who could change the rules. There were other rules too which replicated South African society back then. Ten minutes into the game, the 'black' and 'colored' kids (most all were really white) were really furious about how unfair it all was, even though they knew it was a game with nothing at stake. Whereas, just reading about apartheid didn't generate the same emotional reaction.

atreides said:
I think it's a great idea as things like that easily become discussion starters. most people just go back to sleep afterward, but it's better than nothing.
 
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