An illustration of what the "aliens" have done to us...

Psalehesost

The Living Force
...from the world of 16-bit video games. :P

2D "movie" sequence: Large alien head attacks DNA being:
_http://www.youtube.com/watch?v=Ng9mhwf9Bcc

(the peculiar game it comes from is underwater science-fiction. an alien civilization, insect-like, unable to nourish itself, is periodically feeding on life on Earth. the protagonist is a dolphin, empowered by the "oldest creature of the sea" - DNA - and the alien queen does not appreciate this, and therefore smashes it, its drones then taking part of it to their future on Earth - a "dead, mechanical world")
 
Is that what Ecco the Dolphin is about? I used to play the game (poorly) years ago on the Genesis, but I never knew the story, never got that far. It was a HARD game. Also, the Wikipedia article doesn't mention anything about DNA in its summary of the story but it's not that detailed. I kind of want to play it now but the Wiki confirms the troublesome level of difficulty.
 
Maimun said:
Is that what Ecco the Dolphin is about? I used to play the game (poorly) years ago on the Genesis, but I never knew the story, never got that far. It was a HARD game. Also, the Wikipedia article doesn't mention anything about DNA in its summary of the story but it's not that detailed. I kind of want to play it now but the Wiki confirms the troublesome level of difficulty.

Playing it would be a waste of time - hours of dissociation for pretty much nothing, or even less than nothing. (see these threads) Playing a game tends to make the mind so foggy that whatever interesting things might have slipped into the story (usually small snippets of "signal" in a sea of noise) can't be made use of anyway.

Even years after playing that game, there's still some emotional identification lingering, mainly triggered by the game music when heard - mush embedded deeply in my mind. (and that's one of many, many games I played)

A more detached analysis - reading up a bit on the games I used to play and considering what they involve - I have however found to be of help in breaking that identification; I can see all the noise and meaningless garbage much more clearly, what a distraction it was on the whole, and isolate the few, more interesting elements - "pick them out" of the mush (both that left within me and that within the game).

Though even then, often I am left wondering how much of the "signal" actually came from the game and how much came purely from my interpretation.


As for the story of this game, the DNA reference is not explicit - it is implied through the shape of "the oldest creature of the sea", named the Asterite. More could be posted on parallels "seen" in the story, but I'm not sure if it would be noise.
 
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