paralleloscope
The Living Force
For semester exams I had to choose a product to promote via a fictional campaign which would benefit from the use of 3d graphics. I chose to do an interactive info-graphic/encyclopedia add-on for supposed new version of an EE DVD, but it could just as well have been a stand alone or web based app. The app or info-graphics main idea was to be able to explore the different postures and vagus stimulation points in 3d, for the user to be able to slow or speed for example belly breathing to a pace preferred (as getting the hang of correct rhythm and feel of diaphragm may be tricky). But it also proposes serving as a 3d neural atlas, where you can get to know the different aspects of the vagus, brain and organs.
The video is in 2 parts; the first being a general idea; the second is a proposed navigation system (PC platform). This is not an attempt at graphic design, merely a conceptual mock up. I started doing an actual interactive demo (in Unity) but ran into difficulties and had to make a video instead, to make it for exam deadline. If time had allowed I would also have liked to demonstrate a database driven search interface as well as options for a game-play driven or guided approach to discovering the key elements of EE and the vagus.
(unlisted link)
http://youtu.be/TWgCFmlx3u4
The video is in 2 parts; the first being a general idea; the second is a proposed navigation system (PC platform). This is not an attempt at graphic design, merely a conceptual mock up. I started doing an actual interactive demo (in Unity) but ran into difficulties and had to make a video instead, to make it for exam deadline. If time had allowed I would also have liked to demonstrate a database driven search interface as well as options for a game-play driven or guided approach to discovering the key elements of EE and the vagus.
(unlisted link)
http://youtu.be/TWgCFmlx3u4