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nwigal
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I came across this website a couple of days ago: _www.blazelabs.com. I thought I'd submit a few samples for the consideration of those who may have the time and expertise to assess the information-I'm not qualified. Some of the information seems (to me) to resonate with things the C's have said about time, densities, dimensions, the antimatter universe, ect., but I'm not sure- my physics and math are from the seventies, and I can never discount the possibility of personal bias in any sensed connections. I could not get diagrams to copy with the text, so, FWIW...
As I have illustrated above, the centre of each particle of matter cannot be defined as a dimensionless point but one which inscribes a spherical solution singularity (another platonic), in which real wavelengths and real time do not fit.
As we have seen in the fractal description of the most inner part of the nucleus, the mirror core required to perfectly get a mirror image for the tetrahedron must have the shape of an octahedron. And you must also keep in mind that such octahedron is in itself a solution of an incoming and outgoing spherical waves, that is a spherical standing wave. This octahedron core is illustrated by one of the nice models from Gayla Chandler which shows the complement shape of the two interlaced tetrahedrons (the tetrahedron and its reflection, or antiparticle counterpart). The imaginary component of matter can be visualised as being the exact mirror image of its real counterpart, being reflected through this interface core. Similarly to the real side, the imaginary component is made up of imaginary rotating platonics, and the central interface core has the same size as that in the real matter. Thus the virtual particle is on one side and the real particle is on the other side of this spherical volume. Although, the two spheres seem to occupy the same spherical volume, they are not, and the 'mirror surface' at the centre is real on the real side and imaginary on the virtual side, it has 3 dimensions of its own, but it's not a space volume but rather an interface.
Each particle has got this mirror core at the centre, which cannot be defined in terms of our known space-time dimensions, and so it is independant of both time and length. Now, we define two different points in space by their location, and the only way to do that is to define the distance from each other. If we imagine that each of two independent particle cores are forming part of a time independent gigantic mirror, how could we measure the distance between these cores if their dimension is less than any measureable dimension? You cannot. This means that such mirror cores within two separate particles cannot be identified from one another, are separated by a non-measureable distance apart, and from our 4D point of view can thus be considered as the same entity existing from beginning to end of our time. Also, the time taken for light to travel from one such core to the other cannot be measured because light cannot travel without a time dimension.
This has various implications in the real world. It means that all matter in the universe is interfacing or communicating with its virtual matter through the same medium, and that all matter in the universe communicates through the same singularity which has no time dimension. This medium is responsible for the instantaneous action noticed even at astronomical distances between two masses, and also for the EPR experimental evidence, and the lack of aberration of gravitational force. Such theory may finally give significance to the gravitational constant which seems to depend on the total mass of particles within the whole universe, which is of course interfacing through this single entity.The observations discussed in the previous pages, show that although matter is made up of standing waves of real and imaginary waves, flowing forward and backward in time, everything boils down to a single unified dimension in which time needs no longer to be perceived. Remember that the perception of time is a requirement in order to observe any dimension higher than the observers' dimension. This means, that although science shows the existence of waves, and here we showed that particles are nothing but standing waves, when observed from the ultimate dimension, we see that the ingoing and outgoing waves, are not dynamic waves at all, and that 'ingoing' and 'outgoing' no longer apply in the unified dimension. We will find that the properties of space, and of waves behaviour are built into the SHAPE of the ultimate space dimension. But what makes the universe so rich in diversity? If the universe is just a hypersphere, then why are things around us not all spherical? The answer is partly staring at us in the following curve.
Apart from the fact that the ultimate dimension is approximately 7, we see that the peek of the curve does not occur at an integer value, in fact its maxima can only be approximated by iteration and occurs about 7.25695... which is very different from 7. The consequence of this is very important, as it results in a FRACTAL ULTIMATE DIMENSION. This means that the wave equations and properties can all be described in terms of a FRACTAL SHAPE, yes, it means that reflection, refraction, attenuation and all properties of standing waves (and of the universe) can be described by a complex fractal shape in the 7.25695th dimension. It also means that all things surrounding us, as are solids, liquids, air, plasma, living objects and planets, all obey their underlying fractal equations which are embedded into the hyperdimensional fractal of which they form part. Self-similar replication and harmonic resonance are natural features of fractal structures and organizations. We can finally see how the quantum and macro world can be easily unified. Quit mind boggling, but let us see the clear evidence in nature.
Tungsten needle tip photo ---> Mathematical iteration zn+1 = zn2 modulus n
Platinum needle tip photo ---> Mathematical iteration zn+1 = zn2 modulus n
The above two photos on top and bottom left are actual field ion microscope images of single crystal tips of Tungsten and Platinum respectively. The two adjacent plots have been mathematically computed and plotted by the same fractal function based on the iteration zn+1 = zn2 modulus n.
The plots have been only adjusted in brightness to make the similarity more obvious, but otherwise are the same. This is fantastic, as it means that the pattern formed by 3D standing waves obey an underlying iterative function. Using just a simple iterative function, we do not even need to have any knowledge of inwaves, outwaves and wave properties such as reflection. This solves the enigma of which wave (incoming or outgoing) came first. In fact it explains how neither of them comes first, and although we perceive the standing wave as a resultant of an incoming and an outgoing wave, both waves are generated at the same time. This also explains why a wave seems to know its destination before reaching it... both the positive time going wave and negative time going wave form part of an underlying static fractal hyper structure.
In 1904, Swedish mathematician Helge von Koch defined a continuous curve that could not be differentiated. It was just another example of a discovery first made some years before by Karl Weierstrass, but it has lead to more general constructions.From our point of view, the universe seems to be infinite, and it seems that it's not only infinite but even ever expanding. Now that you should be able to understand how our seemingly 3D space time universe can all fit in a 4D hypersphere, which in turn can fit on a surface of a 5D hypershere and so on, where a difference in time is equivalent to a different point within its volume, you can understand why the universe as seen by a 3D observing creature/mind has no limits.
Just imagine one of those 2D creatures who cannot understand what is height in the z direction and put him on the surface of a sphere. He would walk round and round searching for an edge for ever, and finally he may conclude and even prove that the path is infinite. Same applies to a 1D creature going round a simple circle, and therefore same applies to us 3D creatures living and travelling around in a 4D universe! In general we can say that a creature with n*D observation capability, will observe an (n+1)D dimension universe as infinite. We also learn that for an n*D observer, the only way to observe a universe of a higher dimension than himself is to 'walk around it' and memorise. A 1D creature cannot understand what is a circle other than observing all the points making it up, one by one. Similarly a 2D creature cannot understand what is a sphere other by observing the flow of circles making it up. We see that in all cases, walking around, or observing the flow through time, is necessary to observe a higher dimensional space.
The question is, how can we know how many dimensions is the universe made up from. All the arguments mentioned above can be applied to any dimension and would imply the possibility of an infinite dimension space. However other known things as the relationship between the gravitational constant and all the matter in the universe indicate that the universe is closed and limited. Even mathematics shows us that there are yet unknown reasons for which an ultimate dimension may be reached. One very interesting curve is the plot of surface area of hyperspheres of different dimensions, shown below. One would easily think that as we go higher in dimensions, the surface area of the n-sphere would increase at each stage, and yet, something very strange occurs, as a maxima in its surface area is reached at the 7th dimension. This could easily be the reason for the relentless way the energy always seeks the lowest energy levels. Could this indicate the real ultimate dimension of the universe?. Most probably yes.
Dimension Volume Area
1 2.0000 2.0000
2 3.1416 6.2832
3 4.1888 12.5664
4 4.9348 19.7392
5 5.2638 26.3189
6 5.1677 31.0063
7 4.7248 33.0734
8 4.0587 32.4697
9 3.2985 29.6866
10 2.5502 25.5016
What would an n*D observer see if the universe in which he lives in is his own n*D dimensions ? - the answer is 'a still, or static (frozen in time) spatial shape of n*D dimensions'. A 2D creature does not need to move around the circle to recognise it or know anything else about it, and a 3D creature does not have to flow through circular slices of a sphere to recognise a sphere. Note that the actions move and flow both require the time dimension to make sense, but recognise is an act that reacts to the shape of a static structure and needs no time. For an n*D observer, the n-dimensional universe is static, lifeless, and does not change through time, but has all the knowledge of what's within all lower dimensions. Let's name this ultimate n*D observer as the universal observer. For the universal observer, time does not exist, since both himself and the universe are the same thing and neither himself nor the universe is effected by time in lower dimensions, and from a lower dimensional observer point of view he can be said to be existing from eternity to eternity.
For those mathematically minded, let's take a car accelerating in a road. If we integrate the observed acceleration m/s2 with respect to time we get a car driving at a velocity measured in m/s. We have thus moved the motion of the car one dimension up with repect to time. If we integrate further the velocity with respect to time, we get the total distance covered in metres, no time. So did the road distance exist before or after the car started acceleration? As you see the 'road', the time independent dimension is NECESSARY for all other actions (differentiations with respect to time) to take place, and hence the universe should be limited in its number of dimensions, with the highest dimension being time independent, and being the universal observer itself. This conclusion leads to an inevitable property of space, the property that seems to drive the whole universe and physics laws the way they are, which is the property of a SELF OBSERVING SPACE. Through observation points (central cores of each standing wave), space is observing itself and in the process move through higher dimensions, with increasing surface area and lower energy states, until each wavecentre interface reaches the ultimate time independent dimension.As I have said, in 4D space, our 'time' is integrated in a space dimension, and then action at a distance (gravity being the purest example), becomes much clearer to us. Just imagine, in the classic 2D example shown above, that the 2D person is somehow able to impart a force on the circle he sees on the plane. What would the consequences be? He would eventually move the whole sphere and would also change the position of the future circles in the plane. He would also move all points on the circle, as if all points are 'entangled', and the transmission of this force from the point of action to any other point on the circle does not depend on the time it takes for the sphere slice to pass through. So, to the question, is gravity a push, a pull or both, or does gravity act on a body, or is gravity generated by the mass of a body, there is no answer if the problem is analysed only in 3D space, as the interaction between two bodies is just an effect we see due to the interaction on a single body existing in a higher dimension. The interaction between the two different dimensions takes place in the 'mirror plane' where the time dimension does not exist, but is rather a perception of the observer. That also means that issues like 'the finite speed of gravity' clearly make no sense.
If you try to extend this to our existence and to the existence of all matter, you will find that all actions (including gravity) are at work at a higher dimension and we are here in 3D space observing the effects that are being played at this higher dimension(s). The 4D I am referring to, is quite different from Einstein's 4D Space time, in that it is a 4D space and no time. The time coordinate comes in as a false perception of the 4th space dimension, which we are unable to imagine, analogous to the flatland man who cannot understand height and depth. In this figure, you can see what a 4D sphere looks like when differenciated in 3D space. When one differentiates this 4D dimension with respect to an infinitely small mirror thickness (Plancks length being the best candidate), then you get the universe we observe, with Plancks time being the time taken for each 3D slice to pass through the 'thickness' of the mirror, and such universe is equivalent to Einstein's Space-time.
So, what is the speed of light? The speed of light can now make more sense, it is the thickness of the mirror divided by the time it takes for the next slice. It is the maximum speed of differenciating the 4D reality from a 3D spatial point of view. In our context, the value would be equal to Planck's length/Planck's time which is in fact equal to c, the speed of light. That's why Einstein's theory of relativity although correct, CAN NEVER give us all the answers to our questions, because it is NOT COMPLETE. As Rudolf Steiner stated: "Anything dead tends to remain within the three ordinary dimensions, while anything living constantly transcends them". Applying the same rule to everything, we may modify this statement as "Anything stationary exists in the ordinary 3D, whilst anything moving is being constantly differentiated in each 3D plane and hence exists in the fourth dimension". We also know that matter is made up of waves, and waves cannot be stationary, and this means that matter requires the existence of a higher dimension in order to exist.Click here for an excellent site discussing Space in motion.On the right of the diagram, we see what's 'visible' at the water surface, that is the varying cross sectional area of the sphere being immersed. What we see is the volume of the sphere sliced sequentially into 2D flat disks of varying radii. Now imagine that the original motion consists of immersing the sphere under the water level, and that the part showing it going up again is just a 'reverse playback' of the movie. The time during which the sphere is being immersed is the positive going time, whilst the reversed movie part is the negative going time. If you think about that, you will understand that the cross sectional area at time=t during reverse playback is actually as real as the cross sectional area at time=t during the first playback. There should however be some mathematical way to show which cross sectional area we are refering to. Although they are the same, their motion is opposite to each other, that is during the time the positive time area is expanding the negative time area is contracting and vice versa. We only perceive with our senses the positive time going events, but each negative time going event is there as well since if the negative flat disk slice does not contract back in time, the positive one cannot expand forward in time! It is VERY important you understand this concept. Then you will understand that in such a situation you cannot refer to the positive going part without the knowledge of the negative going counterpart. The whole situation is fully defined only if you describe both the events as happening in both positive and negative time. Whilst the normal playback is showing a cross sectional area coming into existence, the reverse playback is showing the area going out of existence...ingoing, outgoing. At this point you should have guessed what the description of the forward and reverse playback events represent... they do represent the outgoing and incoming waves respectively. Depending whether your mind sees the outgoing wave to represent positive or negative time, will eventually determine which standing wave pattern your mind will select as the REAL and which it selects as IMAGINARY. The imaginary counter part of the standing wave is the virtual particle or antiparticle counterpart of the standing wave and its existence cannot be ignored! For a particle to exist, you need both ingoing and outgoing waves. This implies by logic that you cannot generate an electron without having at the same time generated its imaginary counterpart, the positron. Again this logic deduction is backed by experimental evidence as shown in the bubble chamber photo below.
Part of a bubble chamber picture (Fermilab'15 foot Bubble Chamber', found at the University of Birmingham), showing electron & positron pair generation. The curly line which turns to the left is an electron. Positron looks similar but turns to the right. The magnetic field is perpendicular to the picture plan. Remember, a photograph has the exceptional ability to integrate different events happening at different instances in time over the same picture.
The following animation shows how the superposition of both the area flowing forward in time and the area flowing backward in time, together with their complex (real + imaginary) superposition which creates the standing EM wave. The first two animations are the 'playback' and 'reverse playback' of the same sphere being slowly immersed under the surface of the water.
Concentric spherical standing waves graphics by Gabriel LaFreniere.
If you have problems understanding how the positive and negative time counterparts can create the above sequence, imagine you are in the front seat of your car driving inside a tunnel. This will create the effect shown in the middle animation. Now imagine that you are looking back either from the rear window or from your mirror, you will see the animation shown on the left. Both are realities, but we tend to term the one from the front seat as the real, and the one from the back seat as the imaginary, one cannot exist if the other ceases to exist, isn't it? If you see the tunnel approaching from the front seat, and you see no tunnel from the rear window, then it would mean that the tunnel is being absorbed into the car!! The animation on the right is just the mathematical addition of both experiences, which therefore contains all the information of the two separate views. It is interesting to note, that if at any point in time, the real & imaginary animations are interchanged, the resultant standing wave will not change at all. So, if we apply this fact to the above mentioned sphere being immersed in and out of the water surface, the final standing wave during the whole oscillation will be unchanged. Also, let's take this one step further, if instead of a moving sphere, you have got a moving observation plane, the standing wave will still remain unchanged. This is another important point to understand the universe, since it is not the ultimate dimension of the universe that is changing but only the observer's point of view.
Now if you are still with me to this point, you must have one important question. "How can we have the 'reverse playback' video before we finish the first playback video, in order to produce the superimposed standing wave?" Good question which will take us to the next interesting topic. In order to be able to costruct the above standing wave animation we cheated a bit. We assumed that both past and future are known already. Does this not usually make sense to us humans, because we only perceive the positive going time direction, and thus our mind is capable only of recording the past. But picture this: if within the next minute you will be reading the next paragraph, then you can say that one minute in the future from now you ARE already there reading it, while at the present you are reading this sentence. Also, it means that if a minute ago you were reading the previous paragraph, then one minute in the past from now you ARE reading the previous paragraph. Notice, we are not saying you WERE and you WILL, but you ARE. I understand this might be puzzling at first, but do not give up. To re assure you that I am right, I will just mention the name of the experimental evidence for this: the EPR experiment, in which it is clearly shown that the particles involved in the experiment know there past and future during their whole journey from source to detector. Here is a very relevant quote from Louis De Brolie, which explains the same effect :'In space-time everything which for us constitutes the past, the present, the future is given in block... Each observer, as his time passes, discovers, so to speak, new slices of space-time which appear to him as successive aspects of the material world, though in reality the ensemble of events constituting space-time exist prior to his knowledge of them.'
As you will see in the following section, this mechanism can be explained in terms of differentiating a higher dimensional space. Don't get confused with the term multidimensional or higher dimensions. Here we are not talking about science fiction parallel worlds existing independently in different dimensions. You will soon see, that the existence of higher dimensions will eventually be the key to solve the ultimate enigma and a few more that are not yet very clear with the 3D standing wave idea.
If you correctly understood the above diagram, then the answer to the Enigma; "Where do in/out going waves come from, or go to?" should be quite straight forward, they come from and go to one space dimension higher than our observation 3D point of view. Having understood this, you will now find it much easier to explain how elementary particles are found to pop in and out of the nothingness into nothingness, as experimental evidence shows. Without the existence of higher dimensions, the 3D standing wave model on its own is not enough to explain this hard evidence.
At this point, one can tackle another enigma regarding the origin of the relativistic energy diagram, which states that:
Total energy E2= (Rest mass energy mc2)2 + (Relative motion energy pc)2
The main enigma here is "why should these two energies use the squares of each energy term to give the total true energy?" Looking again at our animated sphere, the answer is quite easy to deduct. The two energies are orthogonal, not in 3D but in 4D. Thus the true energy is calculated using pythagoras theorem from 475BC as in a right angle triangle to find the hypotenuse.