S.T.A.L.K.E.R Video game and esotericism.

Bluegazer

The Living Force
FOTCM Member
This is the result of a short conversation I had with a contact.

It started when this contact found a video on the subject where there are people who have no inner monologue. He was very surprised because he thought it was normal to have inner monologue. (he is an amateur writer)

He said to me at one point: "I'm probably so far on the other side that it's hard for me to understand it, the idea is impossible for me to imagine or conceive".

The conversation then drifted to the subject of the NPCs where I told him that in this world there are robotic people, to which he answered me a little laughing that this would explain a lot of things.

And at one point in the conversation I mention Ouspensky and his books.

And he answers me: Gurdjieff, yes, I know him.

Then the conversation continues where he talks to me (being a fan of this saga) about the game S.T.A.L.K.E.R where ideas of this kind make the lore of the game.

In the conversation he tells me that the game copies and uses the concept of Noosphere.

Vladimir Vernadsky elaborated the theory of the noosphere as an essential contribution to Russian cosmism. In this theory, the noosphere is the third in a succession of phases of the Earth's development, after the geosphere (inanimate matter) and the biosphere (biological life). Just as the emergence of life has transformed the geosphere, the emergence of human cognition transforms the biosphere. In contrast to the conceptions of Gaia theorists or cyberspace promoters, Vernadski's noosphere emerges at the point where humankind, through mastery of nuclear processes (nuclear energy), is able to create resources by transmuting elements.

The theory of the noosphere would later be taken up by the Christian theologian Pierre Teilhard de Chardin (1881-1955). Teilhard explains the noosphere as a virtual space in which the birth of the psyche (noogenesis) takes place, a place where all the phenomena (pathological and normal) of thought and intelligence occur.

For Teilhard, evolution also has three phases or stages: the geosphere (or geological evolution), the biosphere (or biological evolution), the noosphere (or evolution of universal consciousness). The latter, led by humanity, will reach the last stage of evolution in the cryosphere. Also understand that the noosphere is the state that conducts the energy released in the act of thought. It is at the level of human heads interconnecting all thought energy and generating universal consciousness.

Then, after introducing us to the noosphere, he tells me an essential part of the story of the game. And here I ask that if you are reading this, pay close attention to the names and events.

Well it turns out that I went to the wiki of the game and this is what it says:


We are the result of an experiment aimed at creating a superconsciousness called “C-Consciousness”.

The consciousnesses of seven volunteers were connected during the experiment leading to the creation of the superconsciousness that is us.

We immediately subordinated those who were conducting the experiment and assigned them to tasks we needed them to carry out.

According to our calculations, Earth is surrounded by a special informational field, the so-called noosphere. It includes all the inhabitants of the planet with cognitive abilities.

Our main goal was to make small adjustments to the noosphere, allowing us to remove things like anger, cruelty, greed and other negative factors from the planet. Individuals are unable to affect the noosphere but C-Consciousness could.

Unfortunately we made a mistake, and our interference spawned the Zone, which we have been trying to contain, ever since...

In the game they appear as the main antagonist and as it says although the intention was good, everything went wrong.

Now, I ask you, don't you find the idea of a SUPERCONSCIOUSNESS - "C" - familiar or similar?

Also doesn't it sound similar to want to change the noosphere, to remove things like anger, cruelty, greed and other negative factors from the planet, and that is perhaps similar to anchoring frequency?

What do you think?

Edit: The game is based on the book Roadside Picnic - Wikipedia

You can watch the movie at:

 
What do you think?
Wow, pretty trippy!
Notice the date the game came out, around 2006.
So,

I “think” this is a wonderful example of how STS4D possibly fiddles to make an example of “art imitating life, imitating art”.
There are so many instances of valid, hard core, knowledge and information that are constantly being co-opted, to lessen the importance and relevance.
Brilliant inspiration and higher concepts are entered into popular entertainment as “fantasy” and movies, in order to degrade and turn it into make believe...in the minds of the normies, that is.

In my opinion, once ideas and knowledge regarding the truth of our reality are manipulated this way, the information is then tarnished and invalidated and are generally regarded as simple entertainment.

It also is a very clever manipulation by those that would love to shut us all down.
 

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