F
FreeSoul
Guest
I plan on presenting the historic aspects of the game as closely linked to present-day as possible. All of the scenes, characters, and storyline of the past may look like it is set in fantasy, but I will use ancient text (religious and other) to support this presentation. If you are familiar with Michael Tsarion's work, that is kind of what I am going for. Like many alternative historians, I plan to depict these things from a different historical perspective. The game will involve some puzzles to advance the story. These puzzles will require the player to think outside their original belief structure and will depend on them shifting their perspectives in order to advance through the game. It is difficult to explain this without being too specific.
Keeping the audience out of the sleep state is still a concern of mine. And to be honest it is still something that I am working with. It's got to be possible somehow.
You do make a good point about PC, Nathan. I know that it is a popular platform, but I think PC excludes a lot of people that I would like to reach. It is definitely something I could port over from PC though. I have given the 'mod' idea some thought before, but I'm not really a programmer so I don't know what the best method would be. Plus, I'm still learning the business.
I plan on creating a design document with the level design etc. and provide some artwork specs to some programmers. At this point my method is to present my game to a programmer and try to get a short demo made. Then I should be able to present that to a developer. Originally I was thinking of trying to sell my game to a developer who could then work with me in selling it to a publisher or investors. If at some point I could find a programmer/developer that could create this game for less of a cost, then I could see this game being released for free. But as of yet, I think this project is so large that I would have to sell the final product to make up for production costs. I'm not aware of any grant programs that I could apply for with regards to this game, but continue to look for one.
Thanks for your thoughts. I look forward to reading The Wave series so that I can get familiar with some new terminology. I think that you make a good point about using terminology similar to Deus Ex. I want this game to go above and beyond. I think there could be many benefits from 'The Work' standpoint if I were to use terminology from The Wave series. But I really need to read the books before I can say for sure.
:)
Keeping the audience out of the sleep state is still a concern of mine. And to be honest it is still something that I am working with. It's got to be possible somehow.
You do make a good point about PC, Nathan. I know that it is a popular platform, but I think PC excludes a lot of people that I would like to reach. It is definitely something I could port over from PC though. I have given the 'mod' idea some thought before, but I'm not really a programmer so I don't know what the best method would be. Plus, I'm still learning the business.
I plan on creating a design document with the level design etc. and provide some artwork specs to some programmers. At this point my method is to present my game to a programmer and try to get a short demo made. Then I should be able to present that to a developer. Originally I was thinking of trying to sell my game to a developer who could then work with me in selling it to a publisher or investors. If at some point I could find a programmer/developer that could create this game for less of a cost, then I could see this game being released for free. But as of yet, I think this project is so large that I would have to sell the final product to make up for production costs. I'm not aware of any grant programs that I could apply for with regards to this game, but continue to look for one.
Thanks for your thoughts. I look forward to reading The Wave series so that I can get familiar with some new terminology. I think that you make a good point about using terminology similar to Deus Ex. I want this game to go above and beyond. I think there could be many benefits from 'The Work' standpoint if I were to use terminology from The Wave series. But I really need to read the books before I can say for sure.
:)
