dant
The Living Force
I am playing around with the EEQT Wave (applet) under Eclipse,
and I just watched the rotating wave bouncing from side to side,
all very interesting.
But then I added a potential wall.
And the noticed that every time a "bounce" occurred, the wave pattern
would be "reshaped" as I sort of expected. After letting this wave
run, bouncing for a long time, the wave pattern really morphed but
the unusual (unnatural?) property seems that wave energy is never
lost. I would have expected entropy or at least energy loss where
equilibrium should have been reached? Isn't this what happens in
our 3D world?
Another thing I was observing and drawing a mental picture of the
wave appearance as well. I see that as the waves are rotating,
certain wave intersections (reflections) results in added pulse
amplitude and looks sort of like a "whip" (or 2D spike), but
imagining for a moment, this "spike" is also in rotation in a 3D
plane and I wonder if inertia is even taken into account to be
added so as to give it a different form?
Finally, beizer surfaces could be added to this 3D wave to give an
appearance of a real 3D look? I am not an expert in this area,
but it certainly is interesting!
and I just watched the rotating wave bouncing from side to side,
all very interesting.
But then I added a potential wall.
And the noticed that every time a "bounce" occurred, the wave pattern
would be "reshaped" as I sort of expected. After letting this wave
run, bouncing for a long time, the wave pattern really morphed but
the unusual (unnatural?) property seems that wave energy is never
lost. I would have expected entropy or at least energy loss where
equilibrium should have been reached? Isn't this what happens in
our 3D world?
Another thing I was observing and drawing a mental picture of the
wave appearance as well. I see that as the waves are rotating,
certain wave intersections (reflections) results in added pulse
amplitude and looks sort of like a "whip" (or 2D spike), but
imagining for a moment, this "spike" is also in rotation in a 3D
plane and I wonder if inertia is even taken into account to be
added so as to give it a different form?
Finally, beizer surfaces could be added to this 3D wave to give an
appearance of a real 3D look? I am not an expert in this area,
but it certainly is interesting!