[quote author=ge0m0]
Imagine that
everything exists all the time. Include in this imagined scenario that everything includes not only physical objects, but also abstract objects and concepts, emotional states....everything that one might consider as "other than me" objects. Those objects can and must include me-in-the-future and me-in-the-past, same for all versions of you, past and present, and every other being, sentient or otherwise. Imagine that this everything-all-the-time can't move at all. After all, how could it? If it moved from here to there, or if any part of it moved from here to there within the "space" of everything-all-the-time, then the movement in time would blow the whole thought-experiment apart.
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Per my current understanding, there are different qualities of existence and time.
The space-time world of physical objects, matter-energy interactions etc is associated with the usual linear time progressing only in one direction.
Then there is the non space-time existence of potential or possibilities. This world of possibilities is associated with a different "time". In the 4th Way context, JG Bennett called the time associated with the world of possibilities "eternity". Words start failing us here since to describe this world in terms of language necessarily invokes terms which really are applicable to the space-time world descriptions. Quantum objects have a foot in the world of possibilities - hence quantum theory throws up all sorts of paradoxes.
The world of space-time is born out of the world of possibilities. It is formed out of the actualization of some of the possibilities. Actualization means certain matter-energy transactions which brings about what we experience as the fabric of space-time.
What then determines which possibilities get actualized in space-time? Quantum theory uses the
Born rule to compute the outcome of a measurement. In the transactional interpretation of quantum theory (TIQM), space-time actualization or measurement is the result of a transaction. The transaction involves emitter(s) sending out offer waves and absorber(s) responding with response waves. Offer waves do not belong to space-time - they are possibilities. Only when there are absorbers responding with the appropriate response waves, the transaction is actualized in space-time.
A coarse analogy would be a bidding process on e-bay. An offer goes out followed by responses and only when there is a match, a transaction is actualized and a real movement of goods take place.
At a more abstract level, what gets actualized in space-time world from the world of possibilities involves "will". This belongs to a different world from the other two and has a different time associated with it. Ultimately, will actualizes certain possibilities into space-time reality.
Coming back to entanglement, there is an analogy provided by Ruth Kastner in her book "Understanding Our Unseen Reality: Solving Quantum Riddles". She creates a virtual game scenario in which there are two players controlling two avatars inside the game. The players are Jonathan and Maria respectively controlling their avatars Jon and Mia . The avatars will need to accomplish a task within the game environment and for that their equipments need to be in sync - or correlated. Two detectors J and M respectively in the game environment observe the equipments that Jon and Mia are carrying.
If the task is to "start a fire", Jon and Mia need to carry matches and fuel. If the task is to fight, then Jon and Mia need to carry bow and arrows.
Now the detectors need to be programmed to observe either combat equipment or fire starting equipment - but not both together. When the game starts, the avatars Jon and Mia run towards their respective detectors without knowing what their detectors are set to observe (which sets the task). They only have an "agreement" that their equipments will be in sync. Now when the avatars approach the detectors and see that combat equipment is needed, one has the bows and the other the arrows.
This perfect coordination cannot be explained within the gaming environment which runs at a particular speed set by the software. This entanglement between Jon and Mia's equipments can make sense only through the "out-of-game-environment" interactions between their human controllers Jonathan and Maria. From the context of the game environment, entanglement is a "non-local" phenomenon or "spooky action at a distance". The human users Jonathan and Maria are outside the game environment and are not subject to the limitations of the software though they too have limitations as far as their own domain is concerned (like quantum objects are subjected to certain conservation and other laws).
If we consider the game environment as the space-time world, Jon, Mia, and the detectors J and M belong to the space-time world whereas Jonathan and Maria are denizens of the world of possibilities and the world of will. Jon and Mia's correlated equipments in the game environment would then be a space-time actualization of the transaction between Jonathan and Maria outside of the game environment.