I just wrapped up a few hours of rather peculiar research and thinking. . .
The initial spark/idea which set me going concerned those Japanese comics and animations featuring characters with really big eyes. Anime. Manga. About two or three generations of kids in the West, and more in the East have been obsessed with that particular form of pop culture to levels which, frankly, just haven't seemed to have made any rational sense that I've been able to work out. (I knew a guy once who was so caught up in collecting comics and animations from Japan that he blew his entire college fund and was kicked out of school for failing to show up to class or do any work at all. He was perhaps an extreme case, but there is certainly some deep nerve which that particular form of pop culture seems to have discovered and exploit in the human mind.).
It occurred to me that such a strong reaction was possibly the result of deliberate population mind control efforts of some kind. I'd never considered this before, and the moment I did, the following struck me. . , "I wonder if alien/hybrid humans would look sort of like Japanese animation characters come to life?"
Maybe this intense devotion to a particular style of cartoon character is evidence of some kind of preparation. . ? A way of making certain the up-and-coming generations who may be faced with hybrid aliens are affected by some sort of pre-programmed awe and reverence of their new masters?
As I understand it, the Alien/Human hybridization plan is actually really in the works on some level. So I dug around for some comparison images to see if I was actually on to something. I soon arrived at the following very creepy video, courtesy of Sony, (a Japanese media company with deep ties to pop culture). This is one of the more upsetting damned videos I've ever seen. Please have your guards up if you're going to watch this. As with most family-rated TV, it's thoroughly toxic, but this specimen I found particularly unsettling upon initial exposure. . .
_http://www.youtube.com/watch?v=Wh-vRmoaq3Y
—An otherwise attractive girl of clearly alien genetics, with an aristocratic snootiness and a facial structure which might plug directly into pre-programmed responses laid down by Japanese pop-culture. . . That seems to offer some clues. Condescending and powerful? Seems perfect for triggering feelings of personal and class inferiority programmed via the social trauma which is high school, an effect which might be especially pronounced in those who have spent their youth idolizing pretend pop culture characters which are of, frankly, a fundamentally weird design.
I remember hearing a story about a far-removed culture of native Canadians living in a Northern climate. They were a functional community until TV arrived. This destroyed the self-esteem of the youth, and soon afterwards, that of the community as a whole. I may be wrong, but I always put that down to the result of self-comparison encouraged by TV media designed to always leave the viewer feeling a personal lack. In a community which was all about ice-fishing, then the gulf between themselves and the idealized life-styles based on industrial automation which are expressed on TV could certainly lead to a profound sense of personal devaluation.
So anyway. . , it turns out that Sony was using this series of adverts to sell its, (then) new video game system in the third quarter of 2006. A "Playstation 3". Weirded out by this, I ended up out of morbid curiosity taking a look at a good portion of their 2006 marketing campaign, trying to work out what in heaven's name they thought they were trying to achieve. Turns out the whole theme was based on the idea of an established alien presence, high alien technology, and the misery and slave-hood of humans in general.
Take a look at the other messages they were trying to inject into culture. (Keeping in mind, that this was not a small or isolated endeavor. This particular game system was a highly anticipated product, released with lots of fanfare and lots of TV ad spots. If you were a regular TV consumer in 2006, then chances are, you've already got several of these weird bits of programming kicking around in your skull.)
"The wait is over" _http://www.youtube.com/watch?v=w0QxoKnU5Zg
"Oooz" _http://www.youtube.com/watch?v=2eD7h_vHDa8
"Rubic's Cube" _http://www.youtube.com/watch?v=FuAz4xiisls
"Creepy baby doll" _http://www.youtube.com/watch?v=gqkNPcUMffU
"Eggs" _http://www.youtube.com/watch?v=DyFrekxy7wg
"This is Living" _http://www.youtube.com/watch?v=wEXj0XZxox4
—From the perspective of game system sales, this tactic didn't seem to achieve the immediate objective of selling lots of Playstation 3's; sales for the new game platform were lukewarm at best. As one reviewer put it, "take one of the most anticipated game systems of all time and — within the space of a year — turn it into a hate object reviled by the entire internet"
The system was critically panned, and it took two years of work and the release of a cosmetically prettier version of the same system and less-creepy ads to bring Sony's game system back into the kind of profit margins they wanted. But then I'm not convinced that the people who were ultimately behind this marketing strategy were terribly worried about which game systems people played, or about corporate profits.
It seems to me that choosing to use as your base advertising campaign for a world-recognized product, the idea of alien invasion, high-strangeness technology and human/alien hybridization doesn't just 'happen' for no reason.
So what do y'all think?
The initial spark/idea which set me going concerned those Japanese comics and animations featuring characters with really big eyes. Anime. Manga. About two or three generations of kids in the West, and more in the East have been obsessed with that particular form of pop culture to levels which, frankly, just haven't seemed to have made any rational sense that I've been able to work out. (I knew a guy once who was so caught up in collecting comics and animations from Japan that he blew his entire college fund and was kicked out of school for failing to show up to class or do any work at all. He was perhaps an extreme case, but there is certainly some deep nerve which that particular form of pop culture seems to have discovered and exploit in the human mind.).
It occurred to me that such a strong reaction was possibly the result of deliberate population mind control efforts of some kind. I'd never considered this before, and the moment I did, the following struck me. . , "I wonder if alien/hybrid humans would look sort of like Japanese animation characters come to life?"
Maybe this intense devotion to a particular style of cartoon character is evidence of some kind of preparation. . ? A way of making certain the up-and-coming generations who may be faced with hybrid aliens are affected by some sort of pre-programmed awe and reverence of their new masters?
As I understand it, the Alien/Human hybridization plan is actually really in the works on some level. So I dug around for some comparison images to see if I was actually on to something. I soon arrived at the following very creepy video, courtesy of Sony, (a Japanese media company with deep ties to pop culture). This is one of the more upsetting damned videos I've ever seen. Please have your guards up if you're going to watch this. As with most family-rated TV, it's thoroughly toxic, but this specimen I found particularly unsettling upon initial exposure. . .
_http://www.youtube.com/watch?v=Wh-vRmoaq3Y
—An otherwise attractive girl of clearly alien genetics, with an aristocratic snootiness and a facial structure which might plug directly into pre-programmed responses laid down by Japanese pop-culture. . . That seems to offer some clues. Condescending and powerful? Seems perfect for triggering feelings of personal and class inferiority programmed via the social trauma which is high school, an effect which might be especially pronounced in those who have spent their youth idolizing pretend pop culture characters which are of, frankly, a fundamentally weird design.
I remember hearing a story about a far-removed culture of native Canadians living in a Northern climate. They were a functional community until TV arrived. This destroyed the self-esteem of the youth, and soon afterwards, that of the community as a whole. I may be wrong, but I always put that down to the result of self-comparison encouraged by TV media designed to always leave the viewer feeling a personal lack. In a community which was all about ice-fishing, then the gulf between themselves and the idealized life-styles based on industrial automation which are expressed on TV could certainly lead to a profound sense of personal devaluation.
So anyway. . , it turns out that Sony was using this series of adverts to sell its, (then) new video game system in the third quarter of 2006. A "Playstation 3". Weirded out by this, I ended up out of morbid curiosity taking a look at a good portion of their 2006 marketing campaign, trying to work out what in heaven's name they thought they were trying to achieve. Turns out the whole theme was based on the idea of an established alien presence, high alien technology, and the misery and slave-hood of humans in general.
Take a look at the other messages they were trying to inject into culture. (Keeping in mind, that this was not a small or isolated endeavor. This particular game system was a highly anticipated product, released with lots of fanfare and lots of TV ad spots. If you were a regular TV consumer in 2006, then chances are, you've already got several of these weird bits of programming kicking around in your skull.)
"The wait is over" _http://www.youtube.com/watch?v=w0QxoKnU5Zg
"Oooz" _http://www.youtube.com/watch?v=2eD7h_vHDa8
"Rubic's Cube" _http://www.youtube.com/watch?v=FuAz4xiisls
"Creepy baby doll" _http://www.youtube.com/watch?v=gqkNPcUMffU
"Eggs" _http://www.youtube.com/watch?v=DyFrekxy7wg
"This is Living" _http://www.youtube.com/watch?v=wEXj0XZxox4
—From the perspective of game system sales, this tactic didn't seem to achieve the immediate objective of selling lots of Playstation 3's; sales for the new game platform were lukewarm at best. As one reviewer put it, "take one of the most anticipated game systems of all time and — within the space of a year — turn it into a hate object reviled by the entire internet"
The system was critically panned, and it took two years of work and the release of a cosmetically prettier version of the same system and less-creepy ads to bring Sony's game system back into the kind of profit margins they wanted. But then I'm not convinced that the people who were ultimately behind this marketing strategy were terribly worried about which game systems people played, or about corporate profits.
It seems to me that choosing to use as your base advertising campaign for a world-recognized product, the idea of alien invasion, high-strangeness technology and human/alien hybridization doesn't just 'happen' for no reason.
So what do y'all think?