Movie making collaboration

Well, I didn't design that top portion of Everyman Radiǿ as an interpretation of siamese twins :lol: but that's a very interesting interpretation. Thank you. In the elongated horizontal space provided I created a physical body/spiritual body interconnection with a static pattern behind it - something to create a colorful/dramatic backdrop for the title. I'm open to working on it. As for the other art, sure use it freely.
 
parallel said:
Burma Jones said:
Yeah, burn out is a problem. Actually, one of my big problems is that I tend to get idea for what I want to do by playing around. By the time I've decided which way to go, I'm pretty much there.

Regarding the bolded I can't quite decipher if you get the project done or burn out by the time you decided what way to go?

Hehehe....both, really. I don't quite agree with Neema on 3D mockups being a big no-no in production. It's actually the way it's done for big productions. Ideas are sketched out in 3D to visualize how something might be done, then the full 3D is done from that. Folks do still use comic strip style storyboards, but they are tending to be replaced by 3D storyboards.

For example, the next CTD vid has a sequence of a wall of old style TVs showing different footage that all explode at the end. The mock up of the idea was done just using cubes in C4D, which were easily replaced by the TVs themselves. Then, of course, the compositing of the videos onto the TV screens is being done in AE.

Being a video/compositing guy myself, I did learn something from this new project, though. 3D is a bit of a pain in the butt. Do something very complex and the render times become really long! Glad Neema is here to handle that end of things.
 
Away With The Fairys said:
"With the time on the doomsday clock quickly approaching the hour its time to join.......at everymanradiǿ" The bells you hear undelying each podcast to date i am a sucker for so hopefully that will remain under soundbites etc. Hope this helps.

Pob said:
Something like _http://www.youtube.com/watch?v=jQR33CSUQP0&feature=related except the circle being a globe with comet{s) smashing into it?

Pob said:
The background could be matrixy the bodies come around to front from behind globe towards end just before comet impact and are joined by 'the banner text.

There are some good ideas here imo. I like the orbit/zoom around the globe with clock arms on it with cometary strike happening. The bell sound and the clock indicated in the audio could also be supported by graphical waveforms/pulses eminating in a suttle way perhaps defining a matrix (don't have a visual of how that could be solved atm). It would be nice to have coherence with the website graphic so I also dig that the two bodies are implemented in some way, perhaps at the end sequence? These are my initial thoughts, but let's hear what Neema, New Orleans and perhaps Alma may have of thoughts.

So the promo is perhaps a 1 minute format which makes circa 15 seconds for the end and start sequence?

Pob said:
parallel said:
This project I assume you guys would want to do the audio/ voice over, so perhaps you have ideas for a permanent audio scheme as opposed to episode specific announcements, also a note on other permanent information (contact, adress. etc) it should contain.

As AWTF says, a permanent scheme for time being.
What I meant was; what kind of written information would you like presented if any, in the permanent section which we will work on? You talk of a banner, is this for your web address or "EverymanRadiǿ", how would you like it written and do you have a font preference? Just to make sure that what can be known upront doesn't become an editng burden later.

In regards to Ftp/mailgroup I don't really know how this area works, could someone illustrate what to do or take an executive choice here?
 
Is this to cheeeeezzzy to suggest?



1)Above the spinning globe we see E.T./Grey ? holding strings of elite earth players puppets

2)one of the elite drops atomic bomb onto planet ,
another pours black substance down.
followed by other evilness towards the planet.

we see representations of sound waves which are the screams and fear emanating from the planet which is then sucked up through a straw by e.t.

they are having quite a giggle when they are distracted by something ,

this initiated by the bells synth sound used at beginning of our podcasts.

they turn to face this something.

fear /surprise/ or whatever is now expressed on the evil doers .

Camera swings to direction of distraction.

we have incoming comet/s

Audio
"With the time on the doomsday clock quickly approaching the hour…….

Just a possible idea.
 
Burma Jones said:
Hehehe....both, really. I don't quite agree with Neema on 3D mockups being a big no-no in production. It's actually the way it's done for big productions. Ideas are sketched out in 3D to visualize how something might be done, then the full 3D is done from that. Folks do still use comic strip style storyboards, but they are tending to be replaced by 3D storyboards.

Well that's true, and much of it has to do with your background training. Back in school (about 15 years ago), they were already teaching the 3D storyboarding. I however had an older conceptual design teacher, who insisted on learning the traditional methods. He definitely influenced me, as I prefer to working on a pen and paper during conceptual design stage. Mind you after storyboarding, I like to do a 3D animatic/3d-storybording. I find that working with a pen and paper is a great refresher from the "mmm" or (monitor mouse mode). I guess the key to 3d storyboarding though, is to keep it very simple. And ya you are right, more and more studious are doing away with paper storyboarding. In my opinion, I think more and more of the movies coming out with a very manufactured look, are due to the fact studios today are removing many of the human aspects of traditional movie making. Some are natural evolutions of technology, but others seem to be aimed at the bottom line.

Any who getting back to the subject at hand, I'm getting somewhat an idea now. One thing I like to ask, and I always ask myself this before any 3d project, what is the final quality look are we shooting for here. The project would be refined depending on the needs, that way no time is wasted. So I'm assuming this is for YouTube. If so, would 360p be good enough?

Away With The Fairys said:
Is this to cheeeeezzzy to suggest?
...

Well I don't know about its cheesy factor, but I know you're probably going to need more than a week for such complexity. Do we have more than a week?
 
neema said:
Well I don't know about its cheesy factor, but I know you're probably going to need more than a week for such complexity. Do we have more than a week?

well as it would be the one that we would use for each podcast and not a single podcast special then I would say we have 2 weeks and a few days if we are to make it for after this sundays podcast.
 
Away With The Fairys said:
neema said:
Well I don't know about its cheesy factor, but I know you're probably going to need more than a week for such complexity. Do we have more than a week?

well as it would be the one that we would use for each podcast and not a single podcast special then I would say we have 2 weeks and a few days if we are to make it for after this sundays podcast.

Personally I am set for the sunday deadline, as this was 'supposed' to be a smaller project to get a feel for things before setting off on a research topic. Such things as characters (design/ animation) are a time bandit. Not that I couldn't stretch for a 2 week work, but your last suggestions IMO were a bit all over the place (many details) in regards to a tighter job. Also my graphic eye was feeling all cluttered when reading and trying to picture it,and it seemed to take it in an unexpected 'unserious' direction, atleast compared to what I had been thinking the format somehow could encompass. I can't say it's not a good idea on the whole, as I can see some of the style from the show in it, but for me it's not. ( to which part of me is a question I'm still processing as I have been thinking, feeling and recapping intensively since you posted)

How to measure this? There is a wish for service, but I have partly concluded that I should draw a line when I feel pulled down by wishes that seem out of my league, not just an aestetic conflict but also when being pushed on the offer. That may all be inner consideration and this may be a time to give all when asked / just loosen up and be flexible? I perceive an energy drain if I was to say yes to these ideas, which may be entirely imaginational stemming from a loss of control and not getting to a research project as soon as I had hoped?

I am quite flustered with all the thoughts this conflict has brought about, in regards to relativity and internal/external consideration.

An explanation to why this is perceived as a conflict by me, lies in the similar emotional reasons to why I left the business 10 years ago; Not being able to guide the client to a compromise, where I would accept them issuing wild or silly ideas (to me) on top of a basic established project. I would almost wholly let them add stuff and then when they didn't like that, they were allowed to go in a different direction and so forth but my engaged participation dwindled because I couldn't balance my capacity. This again pages back to old family dynamics of not having learnt boundaries or sense of self.
 
Burma Jones said:
parallel said:
Burma Jones said:
Yeah, burn out is a problem. Actually, one of my big problems is that I tend to get idea for what I want to do by playing around. By the time I've decided which way to go, I'm pretty much there.

Regarding the bolded I can't quite decipher if you get the project done or burn out by the time you decided what way to go?

Hehehe....both, really. I don't quite agree with Neema on 3D mockups being a big no-no in production. It's actually the way it's done for big productions. Ideas are sketched out in 3D to visualize how something might be done, then the full 3D is done from that. Folks do still use comic strip style storyboards, but they are tending to be replaced by 3D storyboards.

The right approach depends I would think on the person and the project. Burma you should perhaps examine why you burn out? You get things done but do you really need to loose all that energy, perhaps it's stressing over the fact you don't know where you're going untill the last minute? which you're probably implying in the above. Myself I burn out for several reasons, for example; loosing aim due to daily stresses, no feedback, perfectionism.

I like to get the inspired images to be somewhat coherent in my mind before opening an application and then do the blocky moving around to fit the larger context. 3d storyboards/animatics are great for overview and finding the problems of flow in audio/visual/plot which then can be tweaked from all sides. Then the block moving process should end, so that the work can settle on the promised vision. When deadline falls things are ready.. In an ideal world perhaps :halo:
 
parallel said:
Personally I am set for the sunday deadline, as this was 'supposed' to be a smaller project to get a feel for things before setting off on a research topic. Such things as characters (design/ animation) are a time bandit. Not that I couldn't stretch for a 2 week work, but your last suggestions IMO were a bit all over the place (many details) in regards to a tighter job.

My apologies for my suggestion , and thats all that it is/was , a suggestion /idea has left you feeling the way that you have expressed. this is , and was of course not my intention.
I myself am now left feeling that I have hijacked a thread that maybe I should not have entered. Although I have friends who work in animation and graphics I have not really been there during the process to see how it is done. I have friends who can do such work , for example draw characters within minutes and with other animators i know it can take a very long time.

I know nobody would want to put forward shoddy work , but a picture of myself and pobs avatars on the end of a wooden stick singing i´m a yankie doodle dandy would be a great job as far as i was concerned for our podcasts. If its not fun then i´m going to bed i don't have to do it if you know what I mean. And I would expect the same from you and anyone. An answer of no AWTF im not up for that idea is fine.


Also my graphic eye was feeling all cluttered when reading and trying to picture it,and it seemed to take it in an unexpected 'unserious' direction, atleast compared to what I had been thinking the format somehow could encompass.

Unserious? In what way unserious can you expand on this please so I can maybe get an insight into how you work?

I can't say it's not a good idea on the whole, as I can see some of the style from the show in it, but for me it's not. ( to which part of me is a question I'm still processing as I have been thinking, feeling and recapping intensively since you posted)

Then thank you for that. Cheeezy may have sprung to mind or similar :)

How to measure this? There is a wish for service, but I have partly concluded that I should draw a line when I feel pulled down by wishes that seem out of my league, not just an aestetic conflict but also when being pushed on the offer.

As it was a suggestion I don't see the pushing , and I understand ones decision to draw a line.

That may all be inner consideration and this may be a time to give all when asked / just loosen up and be flexible? I perceive an energy drain if I was to say yes to these ideas, which may be entirely imaginational stemming from a loss of control and not getting to a research project as soon as I had hoped?

I sense that part of your response "is" due to a sense of a loss of control , I certainly know what that feels like. all i can say is i could not accept anything that is not freely given and gives a real bad time to the giver.

I am quite flustered with all the thoughts this conflict has brought about, in regards to relativity and internal/external consideration.

I am glad that you are sharing these thoughts here.

An explanation to why this is perceived as a conflict by me, lies in the similar emotional reasons to why I left the business 10 years ago; Not being able to guide the client to a compromise, where I would accept them issuing wild or silly ideas (to me) on top of a basic established project.

In perspective we are writing in text format presently in a very un business kind of way and relaxed. (so i thought) my thinking was with no pressure on any one at all.I mean why go there? Pob and I are communicating in real time which I am finding very helpful, expressing myself by the written word I have always found difficult unless I am reading which I am very good at , and then communicating this on a stage for an audience which I am good at also. Writing strangely enough I am awful at.

I would almost wholly let them add stuff and then when they didn't like that, they were allowed to go in a different direction and so forth but my engaged participation dwindled because I couldn't balance my capacity. This again pages back to old family dynamics of not having learnt boundaries or sense of self.

Well all i can say again is that it was a suggestion only. I myself find it very difficult to work with others in certain projects. For example i find that I can never collaborate with people when it comes to writing lyrics , or changing the feel of a song that I may be working on I´ve tried it and i curl up internally in knots .Its not their problem it has been mine. And the realeasing or the imaginative releasing of control as you state earlier is a part of that for me also.

Your post gives me much to think about. Thanks.
 
AWTF, Of course you should have entered this thread! I blew this out of proportion, as it was an emotional scenario of mine which got running amuck, I am happy to see it but feel bad that it made you feel bad. I can see now that you were merely suggesting and not deciding, well I knew you weren't it just felt so when seen from the inside of a running program of my own drama feedback from having a boundary problem. A simple "no AWTF im not up for that idea" seems still to be a terrifying harsh thing to say for the introject listener.

[quote author=Away With The Fairys]
I know nobody would want to put forward shoddy work , but a picture of myself and pobs avatars on the end of a wooden stick singing i´m a yankie doodle dandy would be a great job as far as i was concerned for our podcasts. If its not fun then i´m going to bed i don't have to do it if you know what I mean. And I would expect the same from you and anyone
[/quote]
What I perceived from Pobs suggestion was sort of a serious graphic which was in tune with what I had perceived it to be. Your ideas which came later included story, complexity and playfulness which of course is cool just off the scale (in regards to what had been internally agreed). I wish to embrace that playfully creative side more as I tend to get quite wound up in the serious end. but yeah it's gotta be fun no matter the product.

[quote author=Away With The Fairys]
Unserious? In what way unserious can you expand on this please so I can maybe get an insight into how you work?
[/quote]
Again here I was dramatizing or over emphasizing. It was a conflict between the perceived and pre-loaded 'clean cut promo job' and the little funny story you had going on. An old evil program which deters playfulness when seriousness is at hand- really self defeating and hard to see when the 'blurred boundary routine' is active.
when I look at it now I see a funny play on the sad state of our hyper controlled world.

[quote author=Away With The Fairys]
parallel said:
How to measure this? There is a wish for service, but I have partly concluded that I should draw a line when I feel pulled down by wishes that seem out of my league, not just an aestetic conflict but also when being pushed on the offer.
As it was a suggestion I don't see the pushing , and I understand ones decision to draw a line.
[/quote]
I had to come to terms with and learn this here, so Thanks.

[quote author=Away With The Fairys]
parallel said:
That may all be inner consideration and this may be a time to give all when asked / just loosen up and be flexible? I perceive an energy drain if I was to say yes to these ideas, which may be entirely imaginational stemming from a loss of control and not getting to a research project as soon as I had hoped?
I sense that part of your response "is" due to a sense of a loss of control , I certainly know what that feels like. all i can say is i could not accept anything that is not freely given and gives a real bad time to the giver.
[/quote]

You are right, I will have to work on control issue. If I can know and respect my own boundaries I would think that would be atleast half the equation.

As for the last two quotes of yours I'd like to respond at a later time, so to think them over.
 
parallel said:
In regards to Ftp/mailgroup I don't really know how this area works, could someone illustrate what to do or take an executive choice here?

It's a way of providing files to each other, with FTP you use an FTP client software on desktop that you input URL, username and password for a particular server that folk would upload files to. It is probably the best method for this type of work given the size of files involved.

neema said:
Any who getting back to the subject at hand, I'm getting somewhat an idea now. One thing I like to ask, and I always ask myself this before any 3d project, what is the final quality look are we shooting for here. The project would be refined depending on the needs, that way no time is wasted. So I'm assuming this is for YouTube. If so, would 360p be good enough?

Yes, it would only be a webvid on FB, YT or Vimeo.

Away With The Fairys said:
Is this to cheeeeezzzy to suggest?
...
neema said:
Well I don't know about its cheesy factor, but I know you're probably going to need more than a week for such complexity. Do we have more than a week?

As AWTF writes, we are completely flexible and just suggesting ideas at this stage. I don't know about cheesy either but I think AWTF's idea is a little OTT (over the top) and it would be best to keep it as simple as possible to keep this project as it was suggested. A test-bed for future collaboration.

parallel said:
Personally I am set for the sunday deadline, as this was 'supposed' to be a smaller project to get a feel for things before setting off on a research topic. Such things as characters (design/ animation) are a time bandit. Not that I couldn't stretch for a 2 week work, but your last suggestions IMO were a bit all over the place (many details) in regards to a tighter job.
Away With The Fairys said:
My apologies for my suggestion , and thats all that it is/was , a suggestion /idea has left you feeling the way that you have expressed. this is , and was of course not my intention.
I myself am now left feeling that I have hijacked a thread that maybe I should not have entered. Although I have friends who work in animation and graphics I have not really been there during the process to see how it is done. I have friends who can do such work , for example draw characters within minutes and with other animators i know it can take a very long time.

I know nobody would want to put forward shoddy work , but a picture of myself and pobs avatars on the end of a wooden stick singing i´m a yankie doodle dandy would be a great job as far as i was concerned for our podcasts. If its not fun then i´m going to bed i don't have to do it if you know what I mean. And I would expect the same from you and anyone. An answer of no AWTF im not up for that idea is fine.

Yes, I agree with you Parallel and suggest sticking to keeping this simple. We are absolutely thrilled that you're helping us out with this and would be happy with any creative product that this produces.

Parallel said:
Also my graphic eye was feeling all cluttered when reading and trying to picture it,and it seemed to take it in an unexpected 'unserious' direction, atleast compared to what I had been thinking the format somehow could encompass.
AWTF said:
Unserious? In what way unserious can you expand on this please so I can maybe get an insight into how you work?

I can see what you mean Parallel, it went from ding dongs with tag line to epic movie proportions. I don't think AWTF was not serious with his suggestion it was just an idea of his if there was a blank canvas and no limitations.

Parallel said:
I can't say it's not a good idea on the whole, as I can see some of the style from the show in it, but for me it's not. ( to which part of me is a question I'm still processing as I have been thinking, feeling and recapping intensively since you posted)
AWTF said:
Then thank you for that. Cheeezy may have sprung to mind or similar :)

How to measure this? There is a wish for service, but I have partly concluded that I should draw a line when I feel pulled down by wishes that seem out of my league, not just an aestetic conflict but also when being pushed on the offer.

AWTF said:
As it was a suggestion I don't see the pushing , and I understand ones decision to draw a line.

Yes it is very important to say 'no' when appropriate and as you recognise to know where boundaries are.

Parallel said:
.I am quite flustered with all the thoughts this conflict has brought about, in regards to relativity and internal/external consideration.

AWTF said:
I am glad that you are sharing these thoughts here.

Second that, it's healthy to share these thoughts and learn from it.

Parallel said:
An explanation to why this is perceived as a conflict by me, lies in the similar emotional reasons to why I left the business 10 years ago; Not being able to guide the client to a compromise, where I would accept them issuing wild or silly ideas (to me) on top of a basic established project.

AWTF said:
Well all i can say again is that it was a suggestion only. I myself find it very difficult to work with others in certain projects. For example i find that I can never collaborate with people when it comes to writing lyrics , or changing the feel of a song that I may be working on I´ve tried it and i curl up internally in knots .Its not their problem it has been mine. And the realeasing or the imaginative releasing of control as you state earlier is a part of that for me also.

Your post gives me much to think about. Thanks.

Can see that just by going through the process of discussing this small project it is healthy in terms of future collaboration. All is learning. :)
 
Neema said:
Any who getting back to the subject at hand, I'm getting somewhat an idea now. One thing I like to ask, and I always ask myself this before any 3d project, what is the final quality look are we shooting for here. The project would be refined depending on the needs, that way no time is wasted. So I'm assuming this is for YouTube. If so, would 360p be good enough?

Looking forward to hearing your take on this.

As for resolutions :

2. YouTube (newest) recommended settings are:

H.264, MPEG-2 or MPEG-4 format
640x480 (SD) or 1280x720 (HD) for 4:3 & 16:9 aspect ratios.
Frame rate should be the same as original video
Sampling rate: 44.1KHz for MP3/AAC audio
http://www.squidoo.com/youtuberight

perhaps 640*480 would be sufficient


Pob said:
Can see that just by going through the process of discussing this small project it is healthy in terms of future collaboration. All is learning. :)
Yes!

For now I'll do EE, get some sleep and see you guys in the morning.
 
Away With The Fairys said:
Although I have friends who work in animation and graphics I have not really been there during the process to see how it is done. I have friends who can do such work , for example draw characters within minutes and with other animators i know it can take a very long time.

The difference here is 2d drawing in hand and 3d modelling which requires perhaps a 2d design but to build the model of the character in 3d can take many hours of pushing and pulling the many points around a 3d space, then there is material and animation work which also is quite time consuming. There can of course be done mixtures of 2d and 3d to get a particular look or save time. I am not very good or quite slow with character work in general, and character animation is a special branch I have not explored much behind simple walk cycles with gestures and basic mimicry, nothing impressive. For character animations I have used motion captured data which is costly. A time and production factor to be aware of here is, organic objects and characters are time and energy costly, and generally objects with straight lines or regular geometry are easier. Not that I think I/we cannot do more expensive objects/character here but it has to be considered against a set team, "realistic" calculations and a product which warrants it.

Away With The Fairys said:
In perspective we are writing in text format presently in a very un business kind of way and relaxed. (so i thought) my thinking was with no pressure on any one at all.I mean why go there? Pob and I are communicating in real time which I am finding very helpful, expressing myself by the written word I have always found difficult unless I am reading which I am very good at , and then communicating this on a stage for an audience which I am good at also. Writing strangely enough I am awful at.

I don't understand what you mean with "why go there"?. To me all mediums of communication is difficult or atleast not easy. I strive to express myself as correctly as possible trying to take into consideration as much of my being as possible but also considering what or where I perceive the other is at. I find I have a tendency to lean in the others direction, trying to uphold a 'lawful' comunication, again a boundary issue of mixing internal and external consideration. A blend of unhealthy authoritarian-like and empathetic traits. Sometimes I snap into own emotional programs solely, like last night. Where I think I am communicating to something the other asked but rather I am talking to myself, to a part that needs realizing. Writing, I find is a communication form that can slow down the flow of mechanical impulses to be seen clearer, on the one hand a much more processor heavy avenue than just talking but also more rewarding in insights, but then again I have little stage or public speaking experience which must have equally valuable lessons.

Away With The Fairys said:
For example i find that I can never collaborate with people when it comes to writing lyrics , or changing the feel of a song that I may be working on I´ve tried it and i curl up internally in knots .Its not their problem it has been mine. And the realeasing or the imaginative releasing of control as you state earlier is a part of that for me also.
Often I have found in myself and others that our avenue of expression which lies closest to emotional identity or to us clearest form of expression, whatever the medium, carries a threat to give out shares to, while being in the creative process. The artist has found a way to express something which is hidden but dear to him, and others insensitive suggestions threaten to distort this channel, so the process must be cradled. Classic narcissistic wounding.

Pob said:
parallel said:
In regards to Ftp/mailgroup I don't really know how this area works, could someone illustrate what to do or take an executive choice here?
It's a way of providing files to each other, with FTP you use an FTP client software on desktop that you input URL, username and password for a particular server that folk would upload
Thanks, I think we would probably also need a channel (mailgroup/ftp messaging?) to just communicate project related details. As this thread could become cluttered and not so easily overviewable. So we need perhaps a moderated channel to ensure no feeding happening? or perhaps just a seperate thread.

...

I hope the emotional complications above haven't scared anyone off, or made 2nd guessings as to contributing suggestions. I am open for what way the project(s) will take their course, which I can't control (perhaps try to co-facilitate). Of course there are certain and perhaps not so clear limitations, but they will present themselves as we bump into them.

doomsday clock is ticking ;)


Edit: clarity
 
Sorry for the late response. Was out most of the day yesterday attending the first EE meeting in Vancouver Canada.( Amazing bunch of people).

Well before I left though I did a little concept design for the description AWTF gave. I actually think this project is not complex at all. and after mucking about with it I think if the quality of the characters are good enough for you guys we can finish this in 2 weeks no problem.

Parallel, Why don't you pm me your general skills in 3d, and what you really enjoy in 3d. I can divide the work accordingly and give you something that's not overwhelming.

Remember, work smarter not harder. Over the years I have built up a nice little library of content assets. most of the content I've created and purchased, for different projects, I have organized and categorized ready for the next project. I never re invent the wheel, unless I have to.

Also there are a multitude of tools available today that make 3d animation with a small team a breeze. For example for this first project with the help of the 3d program Poser, we can make the characters and the base rigging instantly. Then we go in and edit and develop the character for our needs in a very short amount of time.

You mentioned motion capture. I don't know if you are aware or not, but Carnegie Mellon University Motion Capture Database is free and very complete. Ya you have to import it into something like motion builder and clean it up, but it saves a lot of time and money.

Like I said working smarter not harder.

In general that's what an art director does. Brakes down a project into doable segments, and distributes the workload. Parallel I can work with you on whatever level you feel comfortable with, and help you with whatever you are not.

By the way Alma.Innovadora, NewOrleans, and anyone who likes to help out, we are at the concept design stage, so feel free to present any concept you guys come up with. Anything you suddenly get inspiration to do, doesn't have to be too detailed. Don't worry about complexability, we are just feeling it out right now.

So getting back to the project, check out my first concept and see what you guys think. The blue manikins will be replaced by politicians. Which by the way we can personalize to famous politicians. I actually have Obama in 3d. Made him for another project and the client I was working for didn't like it, so it looks like he might be coming out of retirement. for the others I was thinking maybe someone from Europe, maybe Putin, and the last guy should be president of Iran.

For the ftp setup, I already have one that we can use if and when we need it.
 
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