Movie making collaboration

Just finished talking Pob and I and we think maybe we should lose the round things that represent the clock.At first i thought they were planets in the solar system.

As for outro whatever Pob has said or whatever best idea that comes to the front.Cheers. Other than this , looks great looking forward to seeing final design.
 
parallel said:
Could I ask for a copy in fbx please, perhaps to post it on something like : ge.tt , as I haven't worked out how to extract my user information from a FTP yet.

OK here you go. I couldn't include any of the particle effects, as they would make the file size over 400 MB.


parallel said:
Oh ok, perhaps they needn't be taken out but the camera positions merely tweaked, seeing it in a higher res and slower pace will probably clear up these small confusions.

I just removed them and changed the timing and the colors so it's all easier to see.

parallel said:
I know you have it almost finished and it might be a slower process to divide the work in this small project but perhaps it would be good for the long term collaboration getting to check what our different softwares can do aswell as modes of working in a easy overviewable project, sharing the process so to speak for our common experience in collaboration?

A very good point. In that case, instead of me doing it, is anyone else interested in doing the 2D lizard eye animation?

parallel said:
Yeah, I need to learn that FTP also wouldn't that require that we also have each other's software apps to split the render loads?

Well, we all just have to work in the same 3D package. I vote for Autodesk products.

So here is the new render slowed down by 1/3.
 
Thanks for the file Neema, I made an AE edit (clip files not ncluded) as a suggestion to your last render, Output Here
just to get a feel for the clip-time, flow and what is missing. It's not meant to be for the looks but rather rhythm and to see how it could fit with the provided audio though I tweaked some camera angles slightly, what ya think?. The clips from 7th second to 12th is where the lizzie eyes (+ posibble extras) and more impressive comet material could be placed. I think rather than exploding the globe an insinuation is enough. Also I think we could loose the numbers of the clock without loosing the point.

New Orleans I presume you uploaded the file to Pob's FTP, would you mind uploading to ge.tt or similar untill I figure out my FTP problem.

neema said:
parallel said:
Yeah, I need to learn that FTP also wouldn't that require that we also have each other's software apps to split the render loads?

Well, we all just have to work in the same 3D package. I vote for Autodesk products.

But will Maya, Soft and Max render each others projects, is there a common render thingie now?

Feedback on fbx format (my first time with that): Materials had to be re applied, no biggie. Animation of globe produced keys frame by frame rather than algorhitmic which I'm guessing it was in original state. Just letting you know how things translate.


To add: the look I was toying with in above clip and didn't carry through with was an idea to take The site graphics feel to the environment. Although I like the transperant news-esque look you (Neema) have given it, I think we could work on making the look more vibrant/ graphic?/ homogenous, either modern news style or site graphic loyal or something else. For example the old 'Pathé news real look' with what looks like it's done in real world models with overlayed dusty reel scratches, the one with the antenna on top of the globe, don't know if you know the what I'm talking about, haven't found a ref pic yet but just throwing it out there.

Oh and I could do the lizzie eyes, if no one else is burning for it.
 
Parrallel,

PM me an upload address please. I sent a layered file to PoB days ago, but I'll be glad to resend.......ge.tt I don't understand.
 
Ge.tt is just a free file upload site, no registrating needed and you get a copy/pastable address where the file is kept for 30 days (.tt instead of.com)
 
parallel said:
Thanks for the file Neema, I made an AE edit (clip files not ncluded) as a suggestion to your last render, Output Here
just to get a feel for the clip-time, flow and what is missing. It's not meant to be for the looks but rather rhythm and to see how it could fit with the provided audio though I tweaked some camera angles slightly, what ya think?. The clips from 7th second to 12th is where the lizzie eyes (+ posibble extras) and more impressive comet material could be placed. I think rather than exploding the globe an insinuation is enough.

No problem, and I like it.

parallel said:
Also I think we could loose the numbers of the clock without loosing the point.

looks good to me.

parallel said:
But will Maya, Soft and Max render each others projects, is there a common render thingie now?

Well as far as I know, since Autodesk has bought out the major 3d packages, they have spent much effort into integrating all 3 majors(soft,max,maya). As to if it actually works I don't have any experience. Also the fact that all three use the mental ray engine should make the final look identical. as long as everyone uses the same shader and texture libraries. also one thing is to assign a completely different scene to everyone participating in the rendering. That way all the renders are done to their own cut, and can easily be edited together.

I guess we should attempted this at some point and if it was too much trouble we will assign one person to rendering out the final projects.

parallel said:
Feedback on fbx format (my first time with that): Materials had to be re applied, no biggie. Animation of globe produced keys frame by frame rather than algorhitmic which I'm guessing it was in original state. Just letting you know how things translate.

Yes the animation was an algorithmic method. We will try the COLLADA format next time.

parallel said:
To add: the look I was toying with in above clip and didn't carry through with was an idea to take The site graphics feel to the environment. Although I like the transperant news-esque look you (Neema) have given it, I think we could work on making the look more vibrant/ graphic?/ homogenous, either modern news style or site graphic loyal or something else. For example the old 'Pathé news real look' with what looks like it's done in real world models with overlayed dusty reel scratches, the one with the antenna on top of the globe, don't know if you know the what I'm talking about, haven't found a ref pic yet but just throwing it out there.

LOL, actually had a similar thought myself. The latest render I did kinda reminded me of that look. Well I haven't found any ref pic either, but if we can find one I'm up for giving it a try to see how it looks. By the way we can just use a very photorealistic earth, personally though I don't like that look for such a project.

parallel said:
Oh and I could do the lizzie eyes, if no one else is burning for it.

Sounds good, but it would be nice if someone else would step up to the plate, so we can test out the multi-person workflow. So anyone else interested other than parallel or myself, to do a really short animation of a set of lizard eyes blinking evil like? It can be easily done in flash.
So anyone reading this thread with a small knowledge of flash interested?
 
Ok. We got till next wednesday which means we should probably have the graphic elements done by monday, so a day or two can be used for final edits and composite.

Thanks for the file New Orleans, but I was specifically looking for the backround in the site-graphic, below, which wasn't included.
perhaps you could post it as a regular pic if you have it as seperate layer.
sample.jpg


The closest to that news reel look I could find, was from the 'fod' link posted a page back.
Capture.png


I'll take the lizzie animation if none are interested by the weekend. Neema could you post the Base pic or was it a model?

As for the enthusiastic outro, what I recall is the only suggestion on the table is: 10 sec logo plate (site graphic animated) and get involved animation. Still open for suggesstions but will start working on this, did you have a rigged arm Neema :) also will you work on a comet+trail&blaze or should I?
 
Ah! Parallel:sure, if you like it, I'll build it now. I was giving an extended vertical strip to facilitate a loop of slowly cascading "data" downward, not quite "Matrix imagery" but the same feeling.....
Will be back in a bit with that.
 
parallel said:
I'll take the lizzie animation if none are interested by the weekend. Neema could you post the Base pic or was it a model?

No just a basic pic. I did a little test animation with it making it blink and changed its eyes.

aeyes.jpg


parallel said:
As for the enthusiastic outro, what I recall is the only suggestion on the table is: 10 sec logo plate (site graphic animated) and get involved animation. Still open for suggesstions but will start working on this, did you have a rigged arm Neema :) also will you work on a comet+trail&blaze or should I?

Also did a comet render, if its good we can just use it.

I got a little inspiration for the outro, gonna be finishing a test render for it later today, let's see how everyone likes it and we can go from there.

And Ill upload the collada files on ge.tt once I'm finished.
 
neema said:
No just a basic pic. I did a little test animation with it making it blink and changed its eyes.
Really good looking!

neema said:
Also did a comet render, if its good we can just use it.
Also very well done, I think we can defininetly use it. It would be nice to see it up closer.

neema said:
I got a little inspiration for the outro, gonna be finishing a test render for it later today, let's see how everyone likes it and we can go from there.

And Ill upload the collada files on ge.tt once I'm finished.
Looking forward to that.

Ah! Parallel:sure, if you like it, I'll build it now. I was giving an extended vertical strip to facilitate a loop of slowly cascading "data" downward, not quite "Matrix imagery" but the same feeling.....Will be back in a bit with that.
I was just thinking if you could extract the background you used in the graphic, so to perhaps use it in the 'happy' outro, as a recognizable pattern. Don't know if we are talking past each other, but looking forward to your post.
 
Hi guys, it's monday afternon on my side of the globe and we have two days to finish the spot up. I would like to see a little of your outro work Neema even if it is premature to completion, so to see if I can suppliment it in any way. Also if you could upload the rigged arm you talked about. What kind of edit are we going with for the intro; the AE edit outline I posted or are there new developments?
 
Here are some suggestions for look of globe (found a higher res map), feedback would be appreciated
perhaps we could render without starfield to see if it can stand alone or add some graphical vignette in post, or just reinsert starfield
realish.jpg

water missing, not necessarily the right color, but it gives it an ominous look imo
modelopacity3.jpg

same with minor adjusts mainly shine on water and how the logo could end up from the 12 th second of intro
modelopacitlooko.jpg
 
parallel said:
Hi guys, it's monday afternon on my side of the globe and we have two days to finish the spot up. I would like to see a little of your outro work Neema even if it is premature to completion, so to see if I can suppliment it in any way. Also if you could upload the rigged arm you talked about. What kind of edit are we going with for the intro; the AE edit outline I posted or are there new developments?

Hi guys, sorry for the late replay. Been working on the outro all weekend. Had lots of weird technical issues to get through. I've gone through several incarnations of this idea I had last week.

Basically I was trying to get the "get involved" hands to animate and kind of challenge the audience to get involved.
also had the idea that we would incorporate a multi person sound recording of "get involved", in one voice for emphasis.
Well way easier said than done.

And I'm starting to think that it might not even be right look, so check it out the short animatic here.(the animation is a work in progress) ;)

Parallel here is the arm in fxb format, see what you can do with it. lost my other file with all the arms so I have to remake that one. I'm going to reweigh the arm and make the multi arm rig again.

Lets go with the AE outline you did Parallel.

So guys let me know if this idea should be developed further or should we go for a static look?
 
parallel said:
Here are some suggestions for look of globe (found a higher res map), feedback would be appreciated
perhaps we could render without starfield to see if it can stand alone or add some graphical vignette in post, or just reinsert starfield
realish.jpg

I like this one.
 
parallel said:
Here are some suggestions for look of globe (found a higher res map), feedback would be appreciated
perhaps we could render without starfield to see if it can stand alone or add some graphical vignette in post, or just reinsert starfield

I quite like the red one. seems more dramatic and works with the logo well.
 
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