According to Boyle, the first of many challenges the team confronted on Sunshine was how to craft visuals that would differentiate the film from its well-known predecessors. “If you’re going to make a space movie, you’ve got to make something a bit different — you can’t just remake Alien,” says the director.
“Danny wanted to play around with scale,” recalls the cinematographer. “As they approach the sun, the sun takes up more space in each character’s psyche and the tension ratchets up.”
Another challenge was “how to sustain a film about light, especially when that light has to become more powerful as the characters get closer to it,” says Boyle. “In a movie theater you can only get so bright, and you can only sustain that kind of white-out brightness for a second or so before the effect is totally lost. We had to very carefully parcel out when the audience was able to go into the light, yet we always had to keep light alive as a character in the film.”
Part of the solution was the use of color. “We had the color police on set every day, making sure that no orange or yellow or red was anywhere in sight,” recalls Boyle. “The film’s gray-blue palette is a convention of space movies; it’s a diet the audience expects. We take it a step further and starve them of any warm colors until they see the sun itself.”
Notes Küchler, “There are certain things you plan, like starving the audience of warm colors to make the visuals of the sun more powerful, but there are some things you just stumble across that almost end up being more important. For example, we started shooting macro close-ups of eyes now and then, and without even talking about it we started shooting more and more of them. We realized the pupil of the eye is like a negative image of the sun itself, and looking into someone’s eye like that is like looking into his soul. You find these abstract images that express a lot, and it’s a lot of fun to discover them.”
To suggest the sun’s presence when it isn’t onscreen, the filmmakers decided to make lens flares a significant player in the visual scheme. “A flare is atoms of light coming into your eyes, a moment when the surface of the screen seems to be broken and things are out of control and the relationship between the audience and the screen is penetrated,” says Boyle. “I became very interested in not just washing the audience with light, but actually reaching out to them, through them, with light.”
Alwin Küchler, BSC uses three formats and creative visual effects to realize Danny Boyle’s sci-fi thriller, which sends a team of astronauts on a mission…
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