Movie making collaboration

parallel said:
Hi Neema, What I had in mind never really formed into something but loose imagery taken from Pob's suggestions aswell as looking at their site graphics. I am trying to play with some blocks in 3d app. but haven't found anyhting satisfying solutions for wave/pulse graphics, besides the graphic and the feel of the website has changed. Nice job New Orleans, if we go with this version we could use that top banner style for elements such as world maps and backgrounds?.

ok a sketch mostly formed on suggested video.

Intro

1 s / 30 f closeup of clock arm/ radar dialing the globe revealing a different texture underneath
1 s / 30 f closeup of clock arm/ radar dialing the globe revealing a different texture underneath
2 s / 60 f fullview of globe and it's clockarms/dial reach 12 (bells?)
2 s / 60 f globe pulses. camera does a slight orbit
4 s / 120 f(or more) of pullback where we see comets pulling in

Outro, What do we want to be the mood here? a hopeful theme or more doom or something else. A simple suggestion:

10 s / 300 f of banner graphic animated - double silhout cycling and background jiving ?
5 s / 150 f closing text and the 'get involved' graphic, perhaps animated with arms shooting up.

Edit: pictures for clarity (they are rehosted so they don't point anywhere but my image account in a net search)

everymanradio_blue.jpg

Get-Involved1.png

Hey guys. Been having some major software crashes. Lost the video work several times so I had to redo the scene a couple times from scratch. even the save files (in cinema 4D) corrupted. :shock: But that's all part of the process i guess. Either way I managed to do a animatic of the simple version of the intro. You can get the clip here.

For the outro, I made a 3D get involved arm rig.

arms3.png


arms4.png


The arms are fully functional, and can be animated to do different gestures and poses. If there is interest in this, I was thinking parallel, I would give you the arm rig setup and you could play around with it and come up with some interesting motions for the outro.

Also the background world text and colors are customizable.

parallel said:
Neema is it realistic that you have 40 hours of graphic time before the 13th, seeing that you would be responsible for the most part, rendering, aninmation. The trouble with materials and perhaps partly compositing is that we are cross platform and hard to know how stuff will look in the others engine.

Ran across this bunch of nice and simple retro examples of intros : _http://www.visualcreatures.com/work/hbos-funny-or-die/ (press montage)

Well 40 Hours, as it stands in 12 days will be a challenge, but only for the more complicated one. (the puppet master). This new earth thing should be no problem if you guys like it.

Whatever we decide I'm up for both.
 
What an excellent idea. I was just thinking of this the other day. Unfortunately I can't help you much with the exception of letting you know that if it exist on the internet I have a very high chance of finding it / tracking it down. Whenever it is pics or videos or people. Whatever you can think of.
 
I missed this thread so I'm a bit late, but I use After Effects CS 5.5 and have using it for a while so I know my way around it. I can do most 2D stuff and some animation, but no 3D sadly :(

If there is a need for a extra keyboard and mouse then I'm available!
 
Hi rudicron,
Unfortunately you will not be able to edit your own posts until you reach a minimum of 50 posts.
 
neema said:
Hey guys. Been having some major software crashes. Lost the video work several times so I had to redo the scene a couple times from scratch. even the save files (in cinema 4D) corrupted. :shock: But that's all part of the process i guess. Either way I managed to do a animatic of the simple version of the intro. You can get the clip here.

Fantastic Neema!

For the outro, I made a 3D get involved arm rig.

arms3.png


arms4.png


The arms are fully functional, and can be animated to do different gestures and poses. If there is interest in this, I was thinking parallel, I would give you the arm rig setup and you could play around with it and come up with some interesting motions for the outro.

Also the background world text and colors are customizable.

Looks great. NewOrleans reproduced the 'get involved' which I've put on the about page of the website. The colours are rearranged slightly and it is clearer and bolder than the original but not markedly so the above is more than fine.

Well 40 Hours, as it stands in 12 days will be a challenge, but only for the more complicated one. (the puppet master). This new earth thing should be no problem if you guys like it.

Whatever we decide I'm up for both.

Love the earth thing and my personal opinion would be to stick to keeping it simple and go ahead with that. We're just using this as a test-bed for collaboration and IMO the challenging work-intensive pursuits should be reserved for specific SOTT projects. Developing the sequence you have created, upon impact the earth could shatter, fill the screen with little bits and pieces that form the background to the siamese twins overlay and text logo. The lizard eyes could fade in and out towards the end to give a 'we're not alone' feeling. Or whatever you're able to put together we'd be happy with.
 
Pob said:
neema said:
Hey guys. Been having some major software crashes. Lost the video work several times so I had to redo the scene a couple times from scratch. even the save files (in cinema 4D) corrupted. :shock: But that's all part of the process i guess. Either way I managed to do a animatic of the simple version of the intro. You can get the clip here.

Fantastic Neema!

I Agree!

Pob said:
Love the earth thing and my personal opinion would be to stick to keeping it simple and go ahead with that. We're just using this as a test-bed for collaboration and IMO the challenging work-intensive pursuits should be reserved for specific SOTT projects. Developing the sequence you have created, upon impact the earth could shatter, fill the screen with little bits and pieces that form the background to the siamese twins overlay and text logo. The lizard eyes could fade in and out towards the end to give a 'we're not alone' feeling. Or whatever you're able to put together we'd be happy with.

Not suprisingly I agree that we should keep this on the simple track but also think it would't harm integrating some of the stuff from the 'epic' version, i.e lizzie eyes or more, if time allows. Let's leave the verdict open untill tommorow so more can leave feedback. Then we can start a breakdown of elements and sort out work to those interested.

rudicron said:
Unfortunately I can't help you much with the exception of letting you know that if it exist on the internet I have a very high chance of finding it / tracking it down
This will probably be handy when we do research vids.

GRiM said:
If there is a need for a extra keyboard and mouse then I'm available!
Perfect.
 
Pob said:
Love the earth thing and my personal opinion would be to stick to keeping it simple and go ahead with that. We're just using this as a test-bed for collaboration and IMO the challenging work-intensive pursuits should be reserved for specific SOTT projects. Developing the sequence you have created, upon impact the earth could shatter, fill the screen with little bits and pieces that form the background to the siamese twins overlay and text logo. The lizard eyes could fade in and out towards the end to give a 'we're not alone' feeling. Or whatever you're able to put together we'd be happy with.

Ok so since the consensus is to do the simpler one, I updated the earlier video to depict the shattering effect and incorporated the everyman logo.

Remember it's the low quality version, the final one will have a little more resolution.

And the lizard eyes I'll add later with AE.

So, if it's good to go with the timing, lets figure out any detail changes and set it out for rendering.

Video link.
 
obyvatel said:
Hi rudicron,
Unfortunately you will not be able to edit your own posts until you reach a minimum of 50 posts.

After you reach 50 posts, you can use the "modify" button to edit.
 
Hi Neema, good work. And yeah the vote seems to go for the simple version.
I presume your project is c4d, is it in anyway exportable? so I and perhaps others could tinker with it to come up with suggestions

Some notes :
The time in your intro video is 5 sec in my player which should be more like 15
What are those minor globes in the 'corners' of the globe
The two 1 second cuts at the start come off as glitches in the way they are positioned or atleast in the fast paced timing
Perhaps more focus or time on the comet would be good
We also need to develop or receive feedback on what the outro should be
How are we going to work on this, collaboration-wise; renders. editing, compositing
What do you need from us Neema?
 
parallel said:
Hi Neema, good work. And yeah the vote seems to go for the simple version.
I presume your project is c4d, is it in anyway exportable? so I and perhaps others could tinker with it to come up with suggestions

Some notes :
The time in your intro video is 5 sec in my player which should be more like 15
What are those minor globes in the 'corners' of the globe
The two 1 second cuts at the start come off as glitches in the way they are positioned or atleast in the fast paced timing
Perhaps more focus or time on the comet would be good
We also need to develop or receive feedback on what the outro should be
How are we going to work on this, collaboration-wise; renders. editing, compositing
What do you need from us Neema?

Like it Neema, :)

As for outro, open to suggestions on that, maybe a reverse sequence to the getinvolved sequence with page of credits and contact.
 
parallel said:
Hi Neema, good work. And yeah the vote seems to go for the simple version.
I presume your project is c4d, is it in anyway exportable? so I and perhaps others could tinker with it to come up with suggestions

Yes it is c4d, but it can be exported in collada or fbx format so no problems there.

parallel said:
Some notes :
The time in your intro video is 5 sec in my player which should be more like 15

Well ya its 5 seconds at its current pace. we can slow it down or add more focus time on the comet as you suggested.

parallel said:
What are those minor globes in the 'corners' of the globe

Those globes are the 2,4,7,10 clock positions. I can take them out if they are distracting.

parallel said:
The two 1 second cuts at the start come off as glitches in the way they are positioned or atleast in the fast paced timing
Perhaps more focus or time on the comet would be good

Ok I think I know what you're talking about, and I agree. Ill fix it up for the next render.

parallel said:
We also need to develop or receive feedback on what the outro should be
How are we going to work on this, collaboration-wise; renders. editing, compositing
What do you need from us Neema?

hum, well I think we should upload the core design file assets onto an ftp. Than the people involved can have access to them and can edit them and save them under a new file version.

Collaboration wise, this project is very small so imo, dividing the work might be counterproductive at this point. In the future larger projects, I would want someone else to take care of the compositing/fx, and usually I prefer to do the final cut for editing.

Also for rendering, not for this project but future longer ones, we should all take portions of the sequence render them out and share them on the ftp.

I guess the only thing needed right now would be to come up with an outro idea.
 
neema said:
Yes it is c4d, but it can be exported in collada or fbx format so no problems there.

Could I ask for a copy in fbx please, perhaps to post it on something like : ge.tt , as I haven't worked out how to extract my user information from a FTP yet.

neema said:
Those globes are the 2,4,7,10 clock positions. I can take them out if they are distracting.
Oh ok, perhaps they needn't be taken out but the camera positions merely tweaked, seeing it in a higher res and slower pace will probably clear up these small confusions.

neema said:
Collaboration wise, this project is very small so imo, dividing the work might be counterproductive at this point. In the future larger projects, I would want someone else to take care of the compositing/fx, and usually I prefer to do the final cut for editing.
I know you have it almost finished and it might be a slower process to divide the work in this small project but perhaps it would be good for the long term collaboration getting to check what our different softwares can do aswell as modes of working in a easy overviewable project, sharing the process so to speak for our common experience in collaboration?

neema said:
Also for rendering, not for this project but future longer ones, we should all take portions of the sequence render them out and share them on the ftp.
Yeah, I need to learn that FTP also wouldnt that require that we also have each others software apps to split the render loads?

neema said:
I guess the only thing needed right now would be to come up with an outro idea.
Hm yea, I'm not sure about that proposal I outlined and would definitely like other suggestions on ways to go, but I'd like to play around with the background for the site graphic; New Orleans do you have the file handy perhaps in Photoshop layers?
 
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