Movie making collaboration

davey72 said:
hmm. this could be an interesting way to help. i will spend my time reading this thread, and contributing in any way that i am able. :D

Just to note that this thread or channel is not 'authorized' by the inner circles and there are official ways to help out that are asked for. Though I hope it might produce something that would be of value to the network as in this first project could help 'everyman' project become more visible, which is making the information available in another form.

Pob said:
We have two audio files. One is 'ding dongs' and the other is vocal intro. PM your ftp and I can send them.

I have downloaded two FTP's (easy ftp and zillaFTP) but have difficulty extracting my FTP information. Which program are you using? BTW I am on a nasty USB broadband dongle ( it might be the problem but I can't get regular broadband where I'm at) are there alternatives to seeing/sharing your files?
 
parallel said:
I have downloaded two FTP's (easy ftp and zillaFTP) but have difficulty extracting my FTP information. Which program are you using? BTW I am on a nasty USB broadband dongle ( it might be the problem but I can't get regular broadband where I'm at) are there alternatives to seeing/sharing your files?

I will start to upload to a place you can get at them as mp3 files and pm you link when they are there.
 
Away With The Fairys said:
I will start to upload to a place you can get at them as mp3 files and pm you link when they are there.

Thanks. Fwiw I think the bell sound and atmosphere lends itself well to the news-esque or formal version of the promo, which I still think is the realistic way to go untill I see a plan (which I would like to help out on but will wait for Neemas ideas). The version we are aiming for currently with hierarchical going ons, I 'hear' a symphonic piece or something dramatic.
 
parallel said:
Away With The Fairys said:
I will start to upload to a place you can get at them as mp3 files and pm you link when they are there.

Thanks. Fwiw I think the bell sound and atmosphere lends itself well to the news-esque or formal version of the promo, which I still think is the realistic way to go untill I see a plan (which I would like to help out on but will wait for Neemas ideas). The version we are aiming for currently with hierarchical going ons, I 'hear' a symphonic piece or something dramatic.

Glad you got it. I will make no comment on version or approach , whether short version or long , as Pob has said we are happy for any help we can get.Music though i am a little touchy about have to say.Bells do it for me and has a feel all to themselves and reach people on many levels.whether them bells , or bells i go out and record live from the local cathedral , but bells im stuck on. I wont throw a wobbler if the consensus is not bells , but choosing a symphonic , "dramatic piece" can take so long to choose. i can remove the typewriter sound.overlay them with other bells , same bells. Thats my simple case for bells ;)

Extra thoughts.
I havent even started to work on bells by adding my own instrumentation and recording over them yet .i have time to work in recording studio mode tomorrow. Dramatic i will give you dramatic :D how long should it be if its a longer version?
 
Hey AWTF

Bells are good fom me in either version :)
It was my unwitting turn to be insensitive towards the musicians domain by suggesting symphony, indicating much work.
What I meant was just an extra layer of dramatic audio to support the epic, but let's see what way we are swinging.
 
parallel said:
What I meant was just an extra layer of dramatic audio to support the epic, but let's see what way we are swinging.

Yes it does need an extra layer i am in total agreement. Im looking forward to having a free day tomorrow to turn all the equipment on. I was going to use this free day for recording anyways, so now I can turn attention to this.
 
Okay so here is the run down if we decide to go this direction.

Story Board.

Total animation 360-390 frames. I'm going with 30f/s so total time as it stands is 12-13 seconds.
The lizard eyes will be added as a post effect and will be blinking ominously till the sound is heard. At that point it vanishes. That's also the point where the gray dude is going to walk towards the comet and dissipate, leaving the politicians cowering behind the earth.
Also to show the suffering of the earth's people, I'm going to see if I can make a really nice morphing effect.

3D assets we have: Earth, gray dude, Obama(if needed).

3D assets we need:
politician/puppet 2. -- approximate modeling time 4-7 hours
politician/puppet 3. -- approximate modeling time 4-7 hours
And for this I have a pre-rigged base model for max or Maya.

3D Comet-- approximate modeling time 5-10 hours.
Pain and suffering animation morph effect. approximate modeling time 8-10 hours.
Post effects time 2-3 hours.
Total render time max 6 hours.
Animating time 2-3 hours

Estimated total project time 31-46 hours.

Anything else I missed just point them out.
Just a note, the puppets throwing the bombs can just as easily be throwing other things in relation to their occupation. (the doctor guy can throw syringes, and the religious guy can throw his symbols)

let me know what you guys think.
 
Good work Neema.
There are still some details which are unclear to me, to narrow the action down for specifying, am I getting this right?:

60 f (2 s) 1st guy is handled ; Obama? which gesture/mimicry/action toward globe?
60 f (2 s) 3rd guy is handled ; M.D/politician? which gesture/mimicry/action toward globe?
60 f (2 s) 2nd guy is handled ; pope? which gesture/mimicry/action toward globe?
90 f (3 s) of uprising/turmoil by the mankind model
30 f (1 s) of Grey looking up and to the side
45 f (2 s) of Grey leaving and comet approaching
app. 345 f / 12 s

This is the opening sequence, what about the end sequence?
Perhaps you could make a coarse animatic Neema, a simple timeline progression with the models you have now (with or without animations) to get a feel for what is missing and how it flows?
 
close,

60 frames for first puppet action.
60 frames for third puppet action.
30 frames for second puppet action.
15 frames for bomb explosion.
90 frames pain and suffering.
15 frames transition close up of gray smiling.
30 frames for the gray smile.
sound is heard.
15 frames transition to full shot.
30 frames animations of gray moving towards comet, puppets begin hiding behind earth.
15 frames camera turn, gray dissipates, and puppets finish assuming their final position.


parallel said:
This is the opening sequence, what about the end sequence?
Perhaps you could make a coarse animatic Neema, a simple timeline progression with the models you have now (with or without animations) to get a feel for what is missing and how it flows?

Well for the end sequence, I don't know exactly what we are looking to do. As soon as we deicide ill throw together a Story board.
As for the animatic, that's a good step but I think that's when we decided to go with this theme. I still like to do a SB on your simplified version.

Parallel why don't you list in point format the sequence you had in mind for the simpler version, and I'll do a quick timing story board on it. We will put them side by side and decide which way to go.
 
Hi Neema, What I had in mind never really formed into something but loose imagery taken from Pob's suggestions aswell as looking at their site graphics. I am trying to play with some blocks in 3d app. but haven't found anyhting satisfying solutions for wave/pulse graphics, besides the graphic and the feel of the website has changed. Nice job New Orleans, if we go with this version we could use that top banner style for elements such as world maps and backgrounds?.

ok a sketch mostly formed on suggested video.

Intro

1 s / 30 f closeup of clock arm/ radar dialing the globe revealing a different texture underneath
1 s / 30 f closeup of clock arm/ radar dialing the globe revealing a different texture underneath
2 s / 60 f fullview of globe and it's clockarms/dial reach 12 (bells?)
2 s / 60 f globe pulses. camera does a slight orbit
4 s / 120 f(or more) of pullback where we see comets pulling in

Outro, What do we want to be the mood here? a hopeful theme or more doom or something else. A simple suggestion:

10 s / 300 f of banner graphic animated - double silhout cycling and background jiving ?
5 s / 150 f closing text and the 'get involved' graphic, perhaps animated with arms shooting up.

Edit: pictures for clarity (they are rehosted so they don't point anywhere but my image account in a net search)

everymanradio_blue.jpg

Get-Involved1.png
 
Parallel, just ask if you need any of the isolated elements from that top bar we created, such as our "siamese twin" or typography or patterns. The bottom abstract pattern I had visualized as a cascading vertical but anything you can add is fine with me.
 
parallel said:
Outro, What do we want to be the mood here? a hopeful theme or more doom or something else. A simple suggestion:

Yes, hopeful, get in touch, type of thing. URL and credits of everyone invovled. The 'get involved' image I don't have copyright for so reluctant to use that unless something similar could be put together.
Edit: pictures for clarity (they are rehosted so they don't point anywhere but my image account in a net search)

Thanks.
 
Pob said:
parallel said:
Outro, What do we want to be the mood here? a hopeful theme or more doom or something else. A simple suggestion:

Yes, hopeful, get in touch, type of thing. URL and credits of everyone invovled. The 'get involved' image I don't have copyright for so reluctant to use that unless something similar could be put together.


Ok thought it was your 'get involved' graphic, better do something else or atlest similar. Any specific information not mentioned, that the intro/outro needs?

We should probably get about to choose a way to go in regards to promo/intro, wether we have a graphic on the simpler version or not. Perhaps we could make sunday deadline for choosing a way.

Neema is it realistic that you have 40 hours of graphic time before the 13th, seeing that you would be responsible for the most part, rendering, aninmation. The trouble with materials and perhaps partly compositing is that we are cross platform and hard to know how stuff will look in the others engine.

Ran across this bunch of nice and simple retro examples of intros : _http://www.visualcreatures.com/work/hbos-funny-or-die/ (press montage)
 
NewOrleans said:
Pob,
If you want I can do something similar from scratch. No problem.
It isn't vital but if you want to and have time that would be cool, thanks.
 
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