Pokemon Go.

SFGATE (SF California)
College ballplayer killed in SF while playing ‘Pokémon Go’
_http://www.sfgate.com/news/article/San-Mateo-man-20-shot-to-death-near-SF-s-9127561.php
By Evan Sernoffsky Sunday, August 7, 2016
Snip:
On Sunday afternoon, the area where Riley was killed was peaceful, crowded with tourists and locals swimming in the Aquatic Park cove and lounging on the grass. Pockets of people were walking around the area playing “Pokémon Go” on their smartphones.
“Due to this cruel world we live in, a part of my family was taken from us,” Gabriel Antonio Morales wrote on GoFundMe.com. “When we got a call at 4:30 a.m. saying he’s gone, I thought I was having a bad dream.”
Comments:
I_am_psychic Rank 4726
Another Pokeman tragedy.
This kid certainly didn't deserve to lose his life over this.
People, you need to put down the devices and stop assuming that your innocent fun gives you immunity to real lie dangers. Now on public trails you see groups of zombie-like Pokeman game players aiming their devices in what appears to be threatening body language. Another player got his chin sliced with a straight edge razor in Gilroy last week.
raydonovan Rank 42
I have not read the comments yet. But I will forecast there will be a few here who will blame the victim for unknown reason(s). Out to late playing a game, in the wrong place at the wrong time, and the list goes on. Some just cannot blame whats really happening in SF.. Pathetic
Kristin006 Rank 780
I always like wandering around after dark, blinded by my cell phone and chasing for some stupid virtual thing while your phone reports your location and can potentially control the camera. What could possibly go wrong?

This article emphasizes (with an unfortunate loss of life), the lack of situational awareness and the local.

It is a tourist destination refereed to as the Fisherman’s Wharf (or Ghirardelli Square), area. It's a heavily traveled corridor of mindless tourist from all around the globe, a landmark. An X marks the spot for cutthroats.

Map:900 North Point St San Francisco, CA 94109
https://goo.gl/maps/riKiRvfQtYP2

The criminal elements know all to well of these prime locations which can reap high end electronic booty. And will go to great lengths to hunting there less aware prey.
_http://cbsloc.al/2asnig3
 
Pokemon Go hits 100 million downloads on Android :(
http://www.gsmarena.com/pokmon_go_crosses_100_million_downloads_on_android-blog-19840.php
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Here's another example fo Pokemon Go craziness:

Arizona couple left toddler home alone to play ‘Pokemon Go,’ police say
https://www.thestar.com/news/world/2016/08/01/arizona-couple-left-toddler-home-alone-to-play-pokemon-go-police-say.html

An Arizona couple have been accused of leaving their 2-year-old son alone for up to 90 minutes to go play the “Pokemon Go” smartphone game, in a case that a local sheriff called “beyond comprehension.”

Brent Daley, 27, and Brianna Daley, 25, were arrested after a neighbour found the boy crying outside the couple’s home in a southeastern Phoenix suburb Thursday night, the Pinal County sheriff’s office said Monday.

The child was barefoot and wearing a diaper and a T-shirt, authorities said.

The couple initially told deputies they went to buy gas but then said they had gone in search of virtual Pokemon creatures in their neighbourhood for about 90 minutes, the sheriff’s office said.
 
Keit said:
Here's another example fo Pokemon Go craziness:

Arizona couple left toddler home alone to play ‘Pokemon Go,’ police say
https://www.thestar.com/news/world/2016/08/01/arizona-couple-left-toddler-home-alone-to-play-pokemon-go-police-say.html

An Arizona couple have been accused of leaving their 2-year-old son alone for up to 90 minutes to go play the “Pokemon Go” smartphone game, in a case that a local sheriff called “beyond comprehension.”

Brent Daley, 27, and Brianna Daley, 25, were arrested after a neighbour found the boy crying outside the couple’s home in a southeastern Phoenix suburb Thursday night, the Pinal County sheriff’s office said Monday.

The child was barefoot and wearing a diaper and a T-shirt, authorities said.

The couple initially told deputies they went to buy gas but then said they had gone in search of virtual Pokemon creatures in their neighbourhood for about 90 minutes, the sheriff’s office said.

Sounds like they're lying. Why didn't they bring their child along to get gas? It only takes one to get gas and the other to stay home with the toddler. :head bash: That poor kid. He could have gotten hurt or god knows what else. Definitely traumatized by the abandonment. Thankfully a good neighbor found him. Reminds me of the baby who died due to neglect from a parent playing an marathon online game session.

My husband was puttering in the garage last evening when he was approached by a neighbor returning a tool. They were chatting and the neighbor's phone dinged. It was a Pokemon creature alert about 3 miles away at a restaurant. The neighbor bragged about how many he has already caught. The guy is in his early 30's, has two kids, and said he's heard of some accidents and the death in San Francisco that happened playing Pokemon Go...but claimed it's not the game itself, just stupid people playing it. The odds that a few will have mishaps should be expected as so many people are playing.
 
Earlier today at work, I was in an elevator with a professor (I didn't ask which subject), who's in his 50's. I noticed he was playing Pokémon and I unwittingly asked him why was he playing it since I was curious. He said that his students got him started on it last month and he felt grateful for that. I then pointed out the news reports on the dangers and the craze surrounding the game, but he waved me off, saying "that is just people taking the craze and making it something ridiculous", and then he goes into how it's a perfectly healthy hobby for everyone to participate in. He even tried to encourage me to play it. :shock:

It was jarring to see in person how one tend to normalize the game into a positive thing.
 
[quote author= Zadius Sky]Earlier today at work, I was in an elevator with a professor (I didn't ask which subject), who's in his 50's. I noticed he was playing Pokémon[/quote]

Was it professor Oak? (from the cartoon) I honestly don’t get how all those older people got hooked to it. That's one of the weirdest parts if you ask me. If you look at that diagram casper posted. They even outnumber the 13-17 olds.


[quote author= Zadius Sky]and then he goes into how it's a perfectly healthy hobby for everyone to participate in.[/quote]

I always thought that healthy hobby's are meant to enrich, or learn productive skills you find interesting .. Maybe sports? I don't see how Pokemon Go fits in that. Chasing fantasies is not a real hobby.
 
Niantic is part of the Cabal. This article points out a history of shady figures who are involved with Pokemon Go. See the red glowing parts, for them it's all about using entertainment for data collection, nothing more.


Privacy Scandal Haunts Pokemon Go’s CEO
https://theintercept.com/2016/08/09/privacy-scandal-haunts-pokemon-gos-ceo/

Within two weeks of its release last month, Pokemon Go, the augmented reality gaming sensation, surpassed, by one estimate, Twitter, Facebook, and Netflix in its day-to-day popularity on Android phones. Over on Apple devices, the game was downloaded more times in its first week than any app that came before it.

The suddenly vast scale of Pokemon Go adoption is matched by the game’s aggressive use of personal information. Unlike, say, Twitter, Facebook, or Netflix, the app requires uninterrupted use of your location and camera — a “trove of sensitive user data,” as one privacy watchdog put it in a concerned letter to federal regulators.

All the more alarming, then, that Pokemon Go is run by a man whose team literally drove one of the greatest privacy debacles of the internet era, in which Google vehicles, in the course of photographing neighborhoods for the Street View feature of the company’s online maps, secretly copied digital traffic from home networks, scooping up passwords, email messages, medical records, financial information, and audio and video files.

Before Niantic Labs CEO John Hanke was the man behind an unfathomably popular smartphone goldmine, he ran Google’s Geo division, responsible for nearly everything locational at a time when the search company was turning into much more, expanding away from cataloging the web and towards cataloging every city block on the planet. Hanke landed at Google after his wildly popular (and admittedly very neat) CIA-funded company Keyhole, which collected geographic imagery, was acquired in 2004 and relaunched as Google Earth in 2005. By 2007, Hanke was running basically everything at Google that involved a map. In a 2007 Wired profile, (“Google Maps Is Changing the Way We See the World”) Hanke was lauded as a pioneer (“Led by John Hanke, Google Earth and Google Maps are delivering cartography tools to the masses”) and deified, appearing in photo with an enormous globe across his shoulders.

It was an exciting time for Google. Google Maps had become indispensable, dumping the likes of MapQuest into obsolescence, and Google had great ambitions for turning surroundings into revenue. But before Google could sell the world back to its inhabitants, it needed to digitize it; around the world, fleets of sensor-laden Google cars roamed cities, back roads, and highways, snapping photos of buildings, posts, trees, and other features. Each vehicle was labeled a Street View Car by Google, a reference to the Street View feature their pictures enabled on Google Maps. Google shared Street View imagery widely via an application programming interface, or API, and among the apps that owe a debt of gratitude to Street View Cars is Pokemon Go.

Then, in April 2010, Germany’s data protection commissioner announced that Google vehicles had been illegally collecting Wi-Fi data. Further regulatory scrutiny and corroborating news reports eked out the truth: As they drove, Street View Cars were swallowing up traffic from unencrypted wireless networks. Germany’s federal privacy czar, Peter Schaar, said he was “horrified” and “appalled.”

It eventually emerged that, in the U.S. alone, this collection went on for more than two years. The scandal, referred to as the “Wi-Spy” case as it was unfolding, resulted in:

Findings that Wi-Fi traffic collection was illegal by authorities in the United Kingdom, France, Canada, South Korea, and New Zealand.
A bruising Federal Communications Commission investigation, which followed a director’s comment that Google’s activity “clearly infringes on consumer privacy” and which resulted in a $25,000 fine.
A Department of Justice wiretapping investigation.
A federal class-action case against Google, ongoing to this day, in which a district and appeals court have both ruled, against the company’s arguments, that the sort of data Google accessed is protected from interception under the U.S. Wiretap Act. (The Supreme Court has declined to hear Google’s appeal.)
Lawsuits brought by authorities in Spain.
Regulator intervention in Italy and Hungary.
And a government investigation in Germany.

(The Electronic Privacy Information Center, an advocacy group and vocal critic of Google’s during the Street View scandal, has a good overview of these actions.)

Hanke, through a spokesperson, denied any knowledge of the Wi-Fi collection at the time it was happening, pinning blame on Google’s mobile division. But a unit within his division, not mobile, was the focus of the largest investigation into the matter by U.S. regulators, and it was his division whose vehicles did the actual collection. The way Wi-Fi traffic was intercepted under Hanke’s nose should alarm people who use, or whose children use, Pokemon Go.

Google itself tried to escape responsibility as the scandal unfolded, dismissing concerns, rebuffing investigators, and evincing the sort of hubris and arrogance for which the engineer-dominated company has been repeatedly criticized.

In a blog post published at the very beginning of the scandal, Google denied any wrongdoing, saying it had copied no traffic from inside Wi-Fi networks, but rather gleaned “information that identifies the network and how that network operates,” like the name of your router, which you assume to be public anyway.

This narrative was short lived: Two weeks later, as international scrutiny increased, Google shifted from outright denial to scapegoat tactics, admitting it had copied traffic, but only “mistakenly” and mostly in “fragments.” Google attempted, amazingly, to divert blame from the cars operating on behalf of Hanke’s operation onto one single unnamed rogue “engineer working on an experimental WiFi project.”

A vice president from Hanke’s Geo division two months later acknowledged in a blog post that “serious mistakes were made in the collection of WiFi payload data, and we have worked to quickly rectify them … the WiFi data collection equipment has been removed from our cars.” But Google continued to call the traffic collection a mistake.

Then, three months after that, yet another official post repeated that the collection was “mistaken” but only specifically acknowledged collecting emails, URLs, and passwords.

Only after repeated and increasingly vociferous inquiries from the FCC, which was frustrated that Google had “deliberately impeded and delayed” its investigation, did the company reveal the truth, which was summarized in blunt 2012 commission report. Far from acting on his own, the supposedly rogue “Engineer Doe” (as the report referred to him) had collaborated on and discussed openly his “piece of code” with several other Google engineers, including superiors.

In fact, he’d tried to warn his colleagues, sending his software code and a design document to the leaders of the Street View project, who in turn forwarded it to the entire Street View team. “The design document,” the FCC wrote, “identified ‘Privacy Considerations’ and recommended review by counsel, but that never occurred.”

This design overview stated quite plainly that “a typical concern [with the project] might be that we are logging user traffic with sufficient data to precisely triangulate their position at a given time, along with information about what they were doing.”

Warnings don’t come clearer than that.

The FCC report went on to show that while planning the Wi-Fi collection project, on “at least two” occasions, “Engineer Doe specifically informed colleagues that Street View cars were collecting payload data,” and even shared portions of the collected personal traffic. In a 2008 email, one of these colleagues, “a senior manager of the Street View project,” called Engineer Doe’s analysis of 300 million Wi-Fi traffic packets containing 32,000 web addresses “interesting” and asked, “Are you saying that these are URLs that you sniffed out of Wifi packets that we recorded while driving?” The engineer’s reply confirmed this to be the case: “The data was collected during daytime when most traffic is at work (and likely encrypted). … I don’t think the numbers are high enpugh [sic] for a good sample.”

Data turned over to European regulators and reviewed by the FCC further showed that essentially all types of computer data were collected, including information related to online dating and sexual preferences.

In the end, the unencrypted internet habits of possibly hundreds of thousands of people were secretly scraped up and stored while the cars were carrying out their publicly stated mission of collecting the locations of wireless networks. Google’s cars weren’t just sniffing out the names of wireless routers, but also sucking down all of the unprotected information being sent to and from those routers as the vehicles drove by, including visited websites, search queries, and emails. Of course, even a brief sample of a person’s internet traffic can reveal a great deal that they would prefer remain between them and the computer.

All of this happened while John Hanke led the Geo division, including Street View and Maps, as vice president for product management. Google eventually imposed a set of privacy reforms, but it’s unclear, even before those changes, why no one intervened when engineers spoke openly about collecting the internet traffic of strangers. It may have had to do with the culture inside Google; in a 2009 interview with The Times of London, a year before the scandal began, Hanke said:

“As a company we may not make 100% of everybody happy in all situations but I don’t think you can live your life as an individual or as a company not wanting to step on anybody’s toes. We have to chart a course between the benefit that can come from something and adhering to social mores and the law.”

Soon after the FCC published its findings, the New York Times identified “Engineer Doe” as Marius Milner, a security researcher and well-known figure in the hacker community. Milner at the time declined to elaborate on his role in the data fiasco, saying only that Google’s claim that he acted alone “requires putting a lot of dots together.” Milner confirmed to The Intercept that he still works at Google, meaning the rogue engineer outlasted John Hanke by four years, but said he “never met him.”

Milner, as it happens, does have his own link to Pokemon Go: He and Hanke co-authored with three others a patent held by Niantic on a “System and Method for Transporting Virtual Objects in a Parallel Reality Game.” Milner told me that the patent stemmed from “hatching some ideas with a personal friend that was one of the other co-authors” and that he never discussed the patent with Hanke. It’s worth noting that Google filed the patent in 2012, two years after the company scapegoated Milner as a supposedly lone, rogue engineer. It was granted by the U.S. Patent and Trademark Office in 2015, when it was assigned to Niantic, then a little-known augmented reality startup.

Hanke had begun Niantic inside Google in 2010 as an autonomous business unit, according to news reports, before the unit was spun off late last year to free Niantic up to work with a wider variety of partners. Google and Nintendo joined to put $20 million into the company, though the exact size of Google’s stake remains unclear.

As Niantic left Google, it took the Milner-Hanke patent with it. The patent discusses, at length, how a game such as Pokemon Go could be used to collect real-world data from a player without them knowing it:

The game objective can be directly linked with a data collection activity. An exemplary game objective directly linked with data collection activity can include a task that involves acquiring information about the real world and providing this information as a condition for completion of the game objective.”

The patent also cites, for illustrative purposes, an academic paper from The International Journal of Virtual Reality, “Playful Geospatial Data Acquisition by Location-Based Gaming Communities” by Sebastian Matyas, which includes as its introduction the following paragraph:

“To our opinion, the real challenge lies in motivating the user to provide the data constantly, even after the exciting appeal of technological innovation at the beginning wears off. The data acquisition process should be entertaining for a possible contributor to engage him in the long run. We convince that entertainment and fun are an important design aspect of such data collecting services.”

When asked if he had worked with Hanke’s Street View team, as stated throughout the FCC report, Milner said he was unable to comment. Google did not respond to a request for comment.

Hanke, through a spokesperson, more explicitly distanced himself from the controversy. A Niantic representative communicating on his behalf said “he was not the boss of what happened” and that he had no prior knowledge of the wireless eavesdropping, which, the spokesperson said, was ultimately the fault of Google’s mobile division, even though it was conducted via Street View Cars operating on behalf of Hanke’s division.

The FCC’s report on the Wi-Spy scandal is squarely focused on Hanke’s Street View team and never mentions the mobile team. It also offers one possible explanation for how Hanke can claim he had no knowledge of the eavesdropping: Despite Milner’s (or “Engineer Doe’s”) written and verbal attempts to keep Street View leadership in the loop about the wireless data collection he was doing, he was often simply ignored. The FCC said, “in interviews and declarations, managers of the Street View project and other Google employees who worked on the project told the Bureau they did not read Engineer Doe’s design document” even though it was sent to the entire Street View team.

The confusion about responsibility for Milner’s actions may stem from the fact that he was actually working for Google’s YouTube at the time — which is not part of either Hanke’s Geo division or the mobile team — and created his Wi-Fi collector as a side project under Google’s “20% time” policy. While Google has said wireless collection was initiated by “our mobile team,” it made clear in the same blog post that said team was in control of Milner’s actions, since “project leaders did not want, and had no intention of using, payload data.”

Meanwhile, the data collected by Milner’s software, about the names and location of wireless access points, was deployed on Street View Cars (working on behalf of Hanke’s divsion) and was used for helping pedestrians and drivers locate themselves on the mobile version of Google Maps (part of Hanke’s division) and on Google’s mobile operating system Android (a different division). In a post on the company’s “Official Blog” about the matter, Google mentioned both Google Maps (again, part of Hanke’s division) and the mobile team (not part of Hanke’s division) as recipients of data from Milner (who worked for neither).

Clearly, no one at Google is eager to claim Wi-Spy as their own, Hanke included.

Today, given the spread of Pokemon Go and sensitivity of the data it accesses, it’s less important that Hanke now blames the mobile team for the Wi-Spy scandal than that his division, unwittingly or not, became the vehicle — or vehicles, to be precise — through which one engineer was able to collect massive amounts of hugely sensitive data, while managers and engineers from Hanke’s division repeatedly ignored explicit warnings, written and verbal, about what was going on from that engineer, according to the most thorough published investigation of the matter by a U.S. government entity.

Electronic Privacy Information Center, the privacy watchdog, is already putting pressure on Niantic and its CEO.

In a letter to the FTC sent this month, EPIC argued that “history suggests Niantic will continue to disregard consumer privacy and security, which increases the need for close FTC scrutiny as Niantic’s popularity – and trove of sensitive user data – continues to grow,” and added that “given the prior history of Google Street View, there is little reason to trust the assurance regarding the current state of Niantic’s data collection practices.”

Reached via phone, EPIC Consumer Protection Counsel Claire Gartland stressed to me that the Street View scandal should make any Pokemon Go player “think twice about whether you can take them at their word” and that the FTC should “pay closer attention to this and make sure that [Niantic’s] data collection practices are on the up and up.”

It’s so important to make sure Niantic’s collection practices are “on the up and up” because we already know that they are vast. Pokemon Go’s official privacy policy makes this clear:

We collect and store information about your (or your authorized child’s) location when you (or your authorized child) use our App and take game actions that use the location services made available through your (or your authorized child’s) device’s mobile operating system, which makes use of cell/mobile tower triangulation, wifi triangulation, and/or GPS. You understand and agree that by using our App you (or your authorized child) will be transmitting your (or your authorized child’s) device location to us and some of that location information, along with your (or your authorized child’s) user name, may be shared through the App…

We collect certain information that your (or your authorized child’s) mobile device sends when you (or your authorized child) use our Services, like a device identifier, user settings, and the operating system of your (or your authorized child’s) device, as well as information about your use of our Services while using the mobile device.

Niantic reserves the right to share some of the information it collects, in what it claims is a “non-identifying” form, with third parties “for research and analysis, demographic profiling, and other similar purposes.” This would be a lot of sensitive information to entrust even to a CEO with a good record of respecting the privacy of strangers. And in fact, in the very first week of Pokemon Go’s release, Niantic caused a brief privacy scare when it was discovered that the app asked for far broader access to users’ Google accounts than was necessary. The company responded almost immediately:

“We recently discovered that the Pokémon Go account creation process on iOS erroneously requests full access permission for the user’s Google account. … Google has verified that no other information has been received or accessed by Pokémon Go or Niantic.”

All that was missing was a rogue engineer.
 
Just stumbled upon a strange story that happened in Moscow.

Local police received complaint from a woman, who said that after entire day of playing Pokemon Go, at night she was raped by a Pokemon. And all of this happened when her husband was sleeping near her. She went to the police after she didn't receive any support from her husband, who called her insane. After police she also went to a fortune teller, who told her that "Pokemons became part of human reality and now exist on "higher planes".

Seriously, it doesn't appear to be a satire, and the story was posted on many news sites. :shock:

Added: Oh, and in another source it says that when it happened, the woman checked the game "and indeed this pokemon was located at that time in the apartment". Well, obviously she is unstable or at least highly suggestible. But then, maybe this kind of mindset opens doors to other "entities" to use the opportunity.
 
Keit said:
Just stumbled upon a strange story that happened in Moscow.

Local police received complaint from a woman, who said that after entire day of playing Pokemon Go, at night she was raped by a Pokemon. And all of this happened when her husband was sleeping near her. She went to the police after she didn't receive any support from her husband, who called her insane. After police she also went to a fortune teller, who told her that "Pokemons became part of human reality and now exist on "higher planes".

Seriously, it doesn't appear to be a satire, and the story was posted on many news sites. :shock:

Added: Oh, and in another source it says that when it happened, the woman checked the game "and indeed this pokemon was located at that time in the apartment". Well, obviously she is unstable or at least highly suggestible. But then, maybe this kind of mindset opens doors to other "entities" to use the opportunity.

That's pretty creepy! I wonder if all this directed attention towards a shared virtual reality can have some kind of "window-opening" effect, or if it can be hijacked by hyperdimensional creepy crawlies.
 
[quote author= Keit]Local police received complaint from a woman, who said that after entire day of playing Pokemon Go, at night she was raped by a Pokemon. And all of this happened when her husband was sleeping near her. She went to the police after she didn't receive any support from her husband, who called her insane. After police she also went to a fortune teller, who told her that "Pokemons became part of human reality and now exist on "higher planes".[/quote]

Freaks me out, The C’s already told us : Those who live in dreams give off the STS signature and allow anchoring of 4D negative energies.

If this game dominates your life. You are anchoring 4D negative energies. And this could possible open you up for alien intrusion?

On top of that, entities love tech. The more and better tech there is, the more they will find ways to engage our world?

Not only that, what exactly are those communication towers combined with billions of smartphones transmitting? Does it have hyperdimensional applications?


She could be unstable of course, but again. This makes you also vulnerable for alien intrusion. It sounds a bit like a 4STS sadistic ploy? Turning your favorite fantasy game into a full blown nightmare. :scared:


[quote author= Approaching Infinity]That's pretty creepy! I wonder if all this directed attention towards a shared virtual reality can have some kind of "window-opening" effect, or if it can be hijacked by hyperdimensional creepy crawlies. [/quote]

The amount of energy that people are spending on this game is unparalleled. 100 million downloads already !! All projecting and playing out the same self-serving fantasy. Now wonder the fortune teller said: "Pokemons became part of human reality and now exist on "higher planes" At some level, you would think that all this energy would be able to ''create'' ? Or at least used in a way, the ''augmented reality'' application opening ''windows'' is a scary thought
 
Keit said:
Just stumbled upon a strange story that happened in Moscow.

Local police received complaint from a woman, who said that after entire day of playing Pokemon Go, at night she was raped by a Pokemon. And all of this happened when her husband was sleeping near her. She went to the police after she didn't receive any support from her husband, who called her insane. After police she also went to a fortune teller, who told her that "Pokemons became part of human reality and now exist on "higher planes".

Seriously, it doesn't appear to be a satire, and the story was posted on many news sites. :shock:

Added: Oh, and in another source it says that when it happened, the woman checked the game "and indeed this pokemon was located at that time in the apartment". Well, obviously she is unstable or at least highly suggestible. But then, maybe this kind of mindset opens doors to other "entities" to use the opportunity.

This sort of thing was chief among my first thoughts a few weeks back when this whole craze was taking off.

Creating and dictating the relationship people develop with hyper-dimensional reality; 3D to 4D transitioning on terms controlled by the PTB.

The C's suggested that security agencies aware of the Wave were worrying about how to control people when populations started to develop the ability to hop around in time and space. Perhaps this cell phone game is one element of their activity directed to solving that security "nightmare".

I'm just finishing off David M. Jacob's "The Threat", and am looking forward to a copy of his latest book showing up in my mailbox shortly. There are dimensions to all of this which I think we've all seen bits and pieces of but I haven't personally managed to cohesively put together.

I have a number of observations and questions rattling around in my brain. -One of which...

I just re-watched the Matrix, and the final image of Neo putting on those odd sunglasses which transformed his face into the striking resemblance of a Grey Alien in that final shot before he blasts off into the sky is one such weird observation. Was that a planted image to suggest that he is a hybrid? Why? Hmmm.

But I want to distill my thinking a while more and do some more reading before trying to express it all.

I have too many questions at the moment and haven't absorbed enough of the available information yet.
 
Keit said:
Just stumbled upon a strange story that happened in Moscow.

Local police received complaint from a woman, who said that after entire day of playing Pokemon Go, at night she was raped by a Pokemon. And all of this happened when her husband was sleeping near her. She went to the police after she didn't receive any support from her husband, who called her insane. After police she also went to a fortune teller, who told her that "Pokemons became part of human reality and now exist on "higher planes".

Seriously, it doesn't appear to be a satire, and the story was posted on many news sites. :shock:

Added: Oh, and in another source it says that when it happened, the woman checked the game "and indeed this pokemon was located at that time in the apartment". Well, obviously she is unstable or at least highly suggestible. But then, maybe this kind of mindset opens doors to other "entities" to use the opportunity.

Very interesting. Now, there's always a possibility that this women went through a psychotic episode and the Pokémon context got included into her experience. However, there is also a possibility of a high strangeness occurrence as well. It reminds me of this part of the session from March 21st, 2015:

Q: (L) Well, let me ask... Is it possible that this rash of Black-Eyed Children and other strange entity-related phenomena is a side effect or a result of having so much technology around?

A: Now you have opened a real can of worms!

Q: (L) So, basically by having so much technology, microwaves, and all that kind of stuff, we're basically feeding entities in other realms and enabling them to enter ours?

A: Pretty much! Fun for materialists galore!

Q: (L) In other words, people who believe only in technology are in for a big surprise?

A: Yes

Q: (L) Well, that's interesting.

(Perceval) Is it because those kinds of microwaves and other kinds of waves transcend, or are perceived in other dimensions?

A: Yes

If one combines this with the dangers of "visualization" as described in TSHOTW1, then to the electromagnetic soup we're living one can suppose that some devices, like Pokémon Go, can be used by some hyperdimensionals as a shortcut in the information field to interact with certain individuals. After all, the mind is open to an inner perception where some nonphysical creatures can share the usual space and time, with a blurred perception of reality (mental blocking is off by default, in addition to situational and self awareness). It goes beyond the phone being a receptacle for communication from someone you don't see, which could also be a portal for communication from non-3D "entities".
 
mkrnhr said:
Keit said:
Just stumbled upon a strange story that happened in Moscow.

Local police received complaint from a woman, who said that after entire day of playing Pokemon Go, at night she was raped by a Pokemon. And all of this happened when her husband was sleeping near her. She went to the police after she didn't receive any support from her husband, who called her insane. After police she also went to a fortune teller, who told her that "Pokemons became part of human reality and now exist on "higher planes".

Seriously, it doesn't appear to be a satire, and the story was posted on many news sites. :shock:

Added: Oh, and in another source it says that when it happened, the woman checked the game "and indeed this pokemon was located at that time in the apartment". Well, obviously she is unstable or at least highly suggestible. But then, maybe this kind of mindset opens doors to other "entities" to use the opportunity.

Very interesting. Now, there's always a possibility that this women went through a psychotic episode and the Pokémon context got included into her experience. However, there is also a possibility of a high strangeness occurrence as well. It reminds me of this part of the session from March 21st, 2015:

Q: (L) Well, let me ask... Is it possible that this rash of Black-Eyed Children and other strange entity-related phenomena is a side effect or a result of having so much technology around?

A: Now you have opened a real can of worms!

Q: (L) So, basically by having so much technology, microwaves, and all that kind of stuff, we're basically feeding entities in other realms and enabling them to enter ours?

A: Pretty much! Fun for materialists galore!

Q: (L) In other words, people who believe only in technology are in for a big surprise?

A: Yes

Q: (L) Well, that's interesting.

(Perceval) Is it because those kinds of microwaves and other kinds of waves transcend, or are perceived in other dimensions?

A: Yes

If one combines this with the dangers of "visualization" as described in TSHOTW1, then to the electromagnetic soup we're living one can suppose that some devices, like Pokémon Go, can be used by some hyperdimensionals as a shortcut in the information field to interact with certain individuals. After all, the mind is open to an inner perception where some nonphysical creatures can share the usual space and time, with a blurred perception of reality (mental blocking is off by default, in addition to situational and self awareness). It goes beyond the phone being a receptacle for communication from someone you don't see, which could also be a portal for communication from non-3D "entities".

All these events and comments made me think of this session about of all things berries :

Session 14 March 2015
(L) If nobody else can think of any questions, I think we'll say goodnight.
(Andromeda) I want to ask about this David Paulides Missing 411 book. There's this weird thing
where when a lot of the missing people are actually found, they're found missing shoes and socks.
Why?
A: Glitches in transdimensional transference. Recall that this process includes something like flipping
backwards and inside out through the realm curtain. Sometimes the trailing parts do not reassemble
completely or correctly.
Q: (L) The trailing parts being feet! You're going through a wormhole or something and you're being
flipped over and turned inside out to go to the other realm. Then they send you back, and it doesn't
always work.
(Andromeda) Maybe it has something to do with the rubber on the shoes or something. Is there any
connection to these feet that washed up on the coast of California, is it?
(Perceval) We asked about that, but they didn't give an answer. They said it would come out later, but
it never did.
(L) But it's interesting that you make the connection between trailing parts and feet washing up on
the shore. Oh my.
(Perceval) The other thing about the Missing 411 book is that the people who are disappeared and
found again, it usually happens near berry bushes.
I was wondering what the...
(Andromeda) Yeah, what's the connection with berries? They're either near berry bushes, or picking
berries, or they reappear with berries.
(Galatea) Why berries?
A: Convenient markers for TDARM type technology due to sound frequency.
Q: (L) Sound frequency of the word "berries"?
A: Yes.

Q: (Perceval) That's how they mark places.
(Andromeda) Be careful how much you say it! [laughter]
(Scottie) "Put him back in the berry same place where you took him from!"
(L) That makes me think of Br'er Rabbit and Briar Patch story.
[See: http://americanfolklore.net/folklore/2010/07/brer_rabbit_meets_a_tar_baby.html]
(L) Yeah, there's that sound thing. There were several cases of spontaneous human combustion
where they had name similarities. So, there's something about this transdimensional business
locating itself via words or names which have frequency relating to sound or something.
(Galatea) Does it have something to do with numerology and the frequency?
A: Yes.

Q: (L) So it's similar. It has to do with objects and sounds.
(Perceval) It's the location at that level... a locating device.
(L) It's a locator.
A: Yes.
(L) Alright then.
(Perceval) On the feet thing, they said there was a curtain. So, you can imagine someone being
pulled through a curtain and your shoes come off.
(L) It's like the Tar Baby. Okay, I guess that's all, unless you have another question.

Maybe it doesn't only have to do with berries or Blackberries but with freely given locators supplied by handheld devices. What if it has to do with entities that have superior technology and "variable" physicality.

I hope I'm wrong actually but it doesn't feel that way to me. :scared: :shock:
 
Brazil police investigate possible Pokemon angle in boy's drowning
http://www.reuters.com/article/us-nintendo-pokemon-brazil-idUSKCN10K27D
 
[quote author= mkrnhr]If one combines this with the dangers of "visualization" as described in TSHOTW1, then to the electromagnetic soup we're living one can suppose that some devices, like Pokémon Go, can be used by some hyperdimensionals as a shortcut in the information field to interact with certain individuals. After all, the mind is open to an inner perception where some nonphysical creatures can share the usual space and time, with a blurred perception of reality (mental blocking is off by default, in addition to situational and self awareness). It goes beyond the phone being a receptacle for communication from someone you don't see, which could also be a portal for communication from non-3D "entities".[/quote]

HAARP project was partly a continuation of the Montauk project. In what way was it a continuation? I mean, Montauk project was able to produce ''monsters'' through binding thoughts with other densities and dimensions.

Now that Haarp is up and running, combined with all those communitions towers and billions of smarthphones. Makes we wonder if the applications of Montauk play a role in this?


[quote author= July 31, 1999 ]Q: Back to Montauk: the Montauk project continued. Did they ever, at any point in time, produce monsters as some of these stories I have heard relate?
A: Maybe.
Q: Was this a result of opening portals between densities or dimensions and having cross-density window fallers dropping in, so to speak?
A: Partly.
Q: Were any of these supposed monsters that they were supposed to have created, productions or creations of their minds?
A: Other densities afford a degree of one and the same thing.
Q: Okay. You previously have said that the HAARP project is a continuation of the Montauk project.
A: Partly.

Q: What part is not correct?
A: You must remember compartments.
Q: So, the right hand often doesn't know what the left is doing. You also once said that the HAARP project was partly operational. Are some of these wildly extravagant shootings of recent times, or people going off the deep end, a result of some of the HAARP experimentation in mind control, or testing?
A: This is a result of many forces.[/quote]

[quote author= July 31, 1999 ]Q: So, they were compartmentalized things.
A: But the monsters were long after the Eldridge.
Q: When did the experiments with the monsters occur?
A: Late 70s.
Q: Have they continued on with this monster producing business?
A: No need to get hung up on "monsters."
Q: Well, that would give me the heebie jeebies for sure!
A: Other materializations.
Q: They are working on other materializations, or they HAD other materializations?
A: Not just monsters.
Q: Well, that's too good to pass. What OTHER kinds of materializations did they have?
A: You name it! [/quote]

[quote author= July 31, 1999 ]Q: Could they select who they materialized, or was it random?
A: The materialization was really a duality. Review texts re: abductions between densities for idea.
Q: Could it be possible that, using this technology, the U.S. Government, or Secret Government, has been doing abductions on human beings that the victims THINK is an alien abduction?
A: Maybe in some cases, but the technology is not comparable.
Q: Other than people from the past and future, what other kinds of things did they materialize in the Montauk experiments?
A: Review. [/quote]
 

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