seeker2seer said:
Speaking of what may be under the surface of this game, according to this article http://mashable.com/2016/07/10/john-hanke-pokemon-go/#Yz.z.Oj_nmqD the locations for Pokemon Go come from the database from an earlier Niantics augmented reality game called Ingress which has been played by people around the world since 2012. The premise and background story to Ingress has hyper dimensional and mind control aspects in a real world game setting that is creepy.
From a Wikipedia article on Ingress: "The game makers' framing device for the game is as follows: Alongside the discovery of the Higgs Boson by the physicists at CERN in 2012,[16] it has also been discovered that the Earth has been seeded with "Exotic Matter," or XM. This substance has been associated with the Shapers, a mysterious phenomenon or alien race." and "The gameplay consists of capturing "portals" at places of cultural significance, such as public art, landmarks, monuments, etc., and linking them to create virtual triangular "control fields" over geographical areas. Progress in the game is measured by the number of "mind units" (MUs) captured via such control fields, i.e. people nominally controlled by each faction (as illustrated on the Intel Map)." https://en.m.wikipedia.org/wiki/Ingress_(video_game)
The more I find out about Ingress the more I question what is really happening to people at these "Pokestops"?
I played this game for several weeks (Ingress). It has become popular in my region, especially among people who work in my office.
I didn't know the premise was so dark. It certainly shows the advanced mind sets of the developers and writers involved in the project.
Perhaps it's our involvement with these networks, or signals, that becomes the mind control aspect.
As if the technology can't passively effect everyone, including non players, unless a specific majority of the populace is intertwined.
Using pokemon certainly draws in a larger demographic and now, these mind control grids, or triangles, can have a bigger impact and actually does.
An example, was that my family and I often go to playgrounds in the later evening after the crowds have dwindled a bit, as larger crowds can over stimulate our son, causing him to have anxiety and dissociate into repetitious stimming.
The playground we go to features two overlapping pokestops where the players can replenish gear, and use 'lure modules' that draw in more pokemon. So instead of shambling to and fro, as you see in the videos posted online and earlier in this thread, you can sit stationed as the pokemon come to you.
The result was, 9 at night, a perfect time in the summer for my son to play in peace where there is still sunlight at the park, the play ground was over burdened! But not with playing children, instead with teenagers, and
grown men, sitting on and around play structures in groups.
It was very inconvenient for my son, who couldn't focus and play like he normally would and was trapped into a loop, running from one appratus to another, unable to settle in, as the crowds around the park were making him anxious.
As result, we had to leave. At the time, I felt "meh, this will fade" but later that evening, I could see that the lures were still in place at those landmarks by logging into the game and viewing that part of the map...
at 2 AM!
These lures can't be automated, you physically have to be there to set them up, and you can tell when a lure is in place as the pokestop or landmark will have a confetti effect, showing people in the region that you can go there and take advantage of it while it's still active.